Aegis & Elixir General Store

Est. 2026 Human Cleric

Aegis & Elixir General Store

The shop always smells faintly of camphor and rosemary. Soft chimes hang in the doorway and tinkle whenever the bell rings. The owner hums a low healing hymn wh...

MA

Shopkeeper

Maris Thorne, a Human Cleric (Lvl 4)

Keeper's Species

Human

5 Weapons2 Armor3 Potions10 MiscEst. 205 gp

Shop Inventory

(20)
Weapons5

A simple, balanced blade favored for stealth and utility. Light and easy to conceal.

A short, razor-edged sword that favors dexterous fighters.

A stout, inexpensive implement. Common among travelers and laborers.

A reliable hunting bow suitable for trained archers and rangers.

A leather sling and a pouch of smooth stones or lead bullets.

Armor2

A round wooden shield reinforced with iron. Commonly used by guards and adventurers.

AC +2

Toughened leather pieces stitched together for mobility and protection.

AC +11
Potions3

A small glass vial containing a shimmering red liquid. A staple of low-level adventurers.

Heal 7 HPRestores hit points when consumed.

A bitter, oily solution that steadies the constitution and neutralizes toxins.

Gives advantage on saving throws against poison for 1 hour when consumed.

A small vial of steely tonic. Fighters take a swig before a desperate strike.

When consumed, grants +1 to the next attack roll made within 1 hour.
Miscellaneous10

A compact kit with clean bandages, splints, and salves for battlefield triage.

Allows stabilization of a creature at 0 hit points without a Medicine check.

A standard set of arrows for use with bows.

A practical pack for carrying gear and provisions on the road.

A simple bedroll for campsites and inns where no lodgings are available.

A treated waterskin capable of holding a full day's supply of water.

A stick soaked in pitch. Useful for lighting dark alleys and reading old tomes.

A day's worth of preserved bread, jerky, and dried fruit.

A cooling herbal salve favored by field medics. Mildly magical, soothing wounds.

Heal 3 HPWhen applied during a short rest, restores hit points to the treated creature.

A small iron-etched charm infused with a warding prayer. It fades when used.

Grants resistance to the next source of non-magical bludgeoning, piercing, or slashing damage once.

A cheap first aid kit for common injuries encountered on the road.

bonus to Medicine checks when used to tend wounds.
MA

Maris Thorne

HumanClericLvl 4

Shop Atmosphere

The shop always smells faintly of camphor and rosemary. Soft chimes hang in the doorway and tinkle whenever the bell rings. The owner hums a low healing hymn while she works. A small tabby cat named Patch naps in the window, and shelves are arranged so that brighter elixirs sit next to battered shields.
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