The Crow's Wayfarer's Trove

Est. 2025 Half-elf Druid (Circle of the Land)

The Crow's Wayfarer's Trove

Corvin speaks to crows as if they answer; a small skein of corvids follows at a distance and sometimes undoes items left unattended. He trades a single feather ...

CO

Shopkeeper

Corvin Thistle, a Half-elf Druid (Circle of the Land) (Lvl 3)

Keeper's Species

Half-elf

1 Potions1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 967 gp

Shop Inventory

(14)
Potions1

A small vial of red-brown liquid that tastes faintly of chestnuts. Heals wounds when drunk.

Heal 2 HPHeals HP when consumed (standard D&D 5e potion of healing).
Miscellaneous1

A lightweight black cloak woven with glossy crow feathers. Feels cool to the touch.

AC +1Grants +1 to AC while worn if wearer is not bulky-armored. Once per short rest, wearer can cast Pass Without Trace (self only).
Miscellaneous1

A carved wooden whistle inlaid with a single black feather. When blown, it draws the attention of local corvids.

Blowing the whistle summons crows that arrive within 1 minute and remain for 1 hour or until dismissed. Crows obey simple commands (no combat orders) and can deliver small objects. Usable once per day.
Miscellaneous1

A stout wooden club carved from a crooked hawthorn twig; runes trace along its grain.

Can be treated as a magical club for overcoming resistances. Once per long rest, the wielder may cast Shillelagh (as the cantrip) on it to use Wisdom for attack and damage for 1 minute (DC tied to user, per standard spell rules).
Miscellaneous1

A small wrapped cluster of dark seeds and moss. Planting and speaking a word causes sprouts to surge.

When planted and activated, creates an area of difficult terrain with grasping vines roughly equivalent to casting Entangle (save ). Usable once per bunch.
Miscellaneous1

Tiny glass phial filled with a scent like first rain on stone. Traders say it comforts travelers and animals.

Spraying within 5 feet calms frightened creatures — grants advantage on one Wisdom (Animal Handling) or Charisma (Persuasion) check involving animals within 1 hour. Nonmagical.
Miscellaneous1

A polished wooden nut about the size of a fist. When planted, it blossoms into a small cramped shelter.

When 'planted' and spoken to, it grows into a tight, insulated shelter large enough for two Medium creatures to squeeze into. Provides warmth and +1 to short rest recovery (DM fiat). Lasts 8 hours and is single-use.
Miscellaneous1

A glossy crow feather mounted in a brass nib. It absorbs and later releases a short recorded message.

Can record a spoken message of up to 25 words and release it on command. The message persists for 30 days unless erased. Useful for covert communication.
Miscellaneous1

A braided cord with beaded crow skulls along its length. Tossing it produces eerie silence and confusion.

On a successful grapple or entangling throw, target must succeed on a Wisdom save or be stunned for 1 round as phantom crows crowd their senses. Usable once per short rest.
Miscellaneous1

Pack of preserved roots, dried berries, and compressed moss cakes that keep for weeks. Slightly bitter, but filling.

Contains edible herbal notes that grant advantage on one Survival check to forage if consumed before foraging (single use).
Miscellaneous1

A small scroll with ink that looks like spilled oil. Grants the ability to speak with animals when read.

Single-use scroll that casts Speak with Animals (as the spell). DM may rule a small chance a crow intercepts the scroll if left unattended.
Miscellaneous1

A vial of inky liquid. When dabbed under the eye, vision sharpens in low light.

Grants low-light (or darkvision up to 15 ft if user has none) for 1 hour. If user already has darkvision, increases range by +15 ft for 1 hour.
Miscellaneous1

Sturdy, frayed rope with tiny feathers woven in. Standard climbing and tying duties.

Minor charm: crows are slightly less likely to peck at the rope (flavour only).
Miscellaneous1

A pendant cleaved from a dark, hollow bone and strung on leather. Warms with the wearer's pulse.

Once per day, wearer can reroll one failed Wisdom (Perception) check made to spot things in natural terrain and must use the new roll.
CO

Corvin Thistle

Half-elfDruid (Circle of the Land)Lvl 3

Shop Atmosphere

Corvin speaks to crows as if they answer; a small skein of corvids follows at a distance and sometimes undoes items left unattended. He trades a single feather (of no mechanical value beyond flavour) for a tale of travel or a seed packet. Bargaining often involves offering a story about nature; prices may shift if the party can provide an interesting tale or a rare herb. Corvin dislikes enclosed cities and will avoid staying in them more than a day.
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