Fenwick's Sundries & Provisions

Est. 2025 Human Rogue (merchant background with a bit of old adventuring skill)

Fenwick's Sundries & Provisions

Mara counts coin into a pewter tray and taps it twice before accepting any payment — she says it's 'for the books' though some suspect it's a reflex from past c...

MA

Shopkeeper

Mara Fenwick, a Human Rogue (merchant background with a bit of old adventuring skill) (Lvl 8)

Keeper's Species

Human

2 Potions10 Misc1 Misc1 Misc1 Weapons1 Armor1 MiscEst. 9.9k gp

Shop Inventory

(17)
Potions2

A small vial of red liquid that heals wounds when drunk.

Heal 2 HPHeals hit points when consumed (standard D&D 5e potion of healing).

A sturdier crystal vial containing a deep crimson serum that mends grievous wounds.

Heal 4 HPHeals HP when consumed.
Miscellaneous10

A bitter vial that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws against poison for 1 hour.

Basic lamp or lantern oil; also used for torch prepping and alchemical mixtures.

Sturdy, serviceable rope good for climbing, securing, and general adventuring tasks.

A wooden torch wrapped in pitch; burns for roughly 1 hour providing bright light for 20 ft.

Can be used to ignite flammable objects.

A day's worth of preserved food—dried meats, hard biscuits, and a small cheese wedge.

A leather waterskin with a cork stopper. Holds roughly 4 pints.

Forged iron hook with three flukes and a ring for securing rope.

A small kit of bandages, salves, and splints. Enables use of the Healer's Kit healing rules.

Heal 1 HPUsing the kit stabilizes a dying creature and restores 1 HP when applied (per DMG/PHB Healer rules; varies by table).

A durable lantern; clean glass panes and a hinged door for refilling oil.

Provides bright light in a 30-ft radius when lit; 60-ft dim.

A simple stone for sharpening blades, restoring a weapon's edge.

No mechanical bonuses by default; roleplay/use for minor maintenance. Some DMs may allow advantage on a single attack after sharpening in downtime.
Miscellaneous1

A cloth sack that opens into an extradimensional space capable of holding far more than its outside suggests.

Interior holds up to 500 lb, not exceeding 64 cubic feet. Retrieving items requires a short time to root through.
Miscellaneous1

A well-made wool cloak with faintly embroidered runes along the hem. Grants a subtle ward to wearer.

AC +1 bonus to AC and saving throws while worn.
Weapons1

A master-forged shortsword with a faintly glimmering edge. Enhanced for accuracy.

Atk Magical weapon: +1 to attack and damage rolls.
Armor1

Scale mail reinforced with a faint enchantment, offering extra protection.

AC +15Provides +1 to AC (counts as magical armor); disadvantage on Stealth unchanged.
Miscellaneous1

A single-use scroll inscribed with the magic of understanding foreign tongues.

Casts Comprehend Languages (as the spell) when read; single use.
MA

Mara Fenwick

HumanRogue (merchant background with a bit of old adventuring skill)Lvl 8

Shop Atmosphere

Mara counts coin into a pewter tray and taps it twice before accepting any payment — she says it's 'for the books' though some suspect it's a reflex from past caravans. She offers haggling (±10–15%) for purchases over 10 gp if the buyer buys multiple items, and she keeps a locked cupboard of rarer curios that she only shows to customers she likes or who can tell a good travel story. The shop smells of lemon oil, pine sap, and a faint trace of iron.
Visual sheet

Turn Fenwick's Sundries & Provisions into a sheet

A high-res, share-ready sheet you can post or print.