Fen's Sundries & Secondhand

Est. 2025 Human Rogue (ex-merchant)

Fen's Sundries & Secondhand

The shop is a ramshackle rowhouse squeezed between a tannery and a closed apothecary. Shelves tilt, nails protrude, and a half-broken sign creaks on gusty days....

MA

Shopkeeper

Marga Fen, a Human Rogue (ex-merchant) (Lvl 3)

Keeper's Species

Human

2 Potions10 Misc4 Weapons3 ArmorEst. 6.9k gp

Shop Inventory

(19)
Potions2

A glass vial with a warm, red liquid. Labels are faded; seller swears they're genuine.

Heal 2 HPHeals HP when drunk (standard D&D 5e potion of healing)

A small vial of bitter brown liquid that grants advantage on saving throws against poison for 1 hour.

Grants advantage on saving throws against poison for 1 hour
Miscellaneous10

A battered leather satchel containing bandages, salves, and small splints.

Use to stabilize a creature without a Wisdom (Medicine) check; contains 10 uses

Dried meat, stale bread, and a lump of hard cheese wrapped in oilcloth.

A small metal striker and flint in a chipped pouch.

Hard-packed tar-and-cloth torches. One torch burns about 1 hour.

Coarse but serviceable rope, frayed at one end.

Piton-like hooks, small grappling aids and worn leather gloves kept in an oilcloth roll.

Grants advantage on checks to secure a rope while climbing in a natural environment (flavor/homebrew)

A single-lens spyglass with murky glass. Magnification is modest but serviceable.

Allows viewing distant objects (+2 to spot rolls at long range, DM adjudicates)

A faded arcane scroll with a partially legible ritual. May fail or require magical repair.

Contains the Find Familiar ritual; DM should check for readability—possible 50% chance to work as written

A canvas sack of buttons, old keys, a tarnished coin, and a child's toy soldier.

A cloth pouch containing common material components like chalk, salt, and small herbs.

Weapons4

A short blade with nicks; serviceable for a scuffle.

Rust speckles along the spine; still quite sharp.

Can be thrown (range 20/60 ft.)

A dry but intact shortbow; a quiver with 10 worn arrows is included.

A slender dagger with a faint magical hum if held near the ear; blade shows light corrosion.

Atk Weapon attack and damage rolls gain +1
Armor3

A suit of hardened leather patched with rough stitching; offers modest protection.

AC +11

A dented round shield suitable for parrying light attacks.

AC +1Provides +1 to AC when wielded (applies per DM ruling with light shields)

A patched dark cloak that seems to hold itself about the wearer a little tighter than it should.

AC +1Grants bonus to AC and saving throws while worn (uncommon magic item)
MA

Marga Fen

HumanRogue (ex-merchant)Lvl 3

Shop Atmosphere

The shop is a ramshackle rowhouse squeezed between a tannery and a closed apothecary. Shelves tilt, nails protrude, and a half-broken sign creaks on gusty days. Marga greets customers with a half-smile and a suspiciously precise inventory memory; she keeps a ledger of debts behind a loose floorboard. She will barter: offer a story, a small favor, or an unusual trinket and she may knock off 10–25% — but she always insists on keeping one eye on the doorway. Occasionally a stray rat or two serves as uninvited 'shop assistants.'
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