The Soot-Stem Conservatory & Laboratory

Est. 2025 Human Artificer (Alchemist Specialist)

The Soot-Stem Conservatory & Laboratory

The Conservatory is not a shop in the conventional sense — it's a working research lab. Visitors must know the back alley knock or be vouched for. Morrin hires ...

MO

Shopkeeper

Morrin Hailspark, a Human Artificer (Alchemist Specialist) (Lvl 12)

Keeper's Species

Human

5 Potions11 MiscEst. 3.2k gp

Shop Inventory

(16)
Potions5

A corked vial of ruby liquid that knits skin and staunches blood. Standard adventuring staple.

Heal 2 HPHeals HP when consumed (standard D&D 5E potion of healing effect).

Darker, thicker liquid in a glass phial. Hot to the touch and tastes faintly of iron.

Heal 4 HPHeals HP when consumed.

A viscous, green-grey solution that helps a creature resist poison.

Gives advantage on saving throws against poison for 1 hour (represents standard antitoxin).

A chilled vial that tastes faintly of copper. Grants a temporary mental link.

For 10 minutes the drinker gains telepathy out to 120 feet and can cast detect thoughts once. Side effects: slight migraines for hours (disadvantage on concentration checks).

A bitter, iron-rich draught used to accelerate healing and stabilize internal trauma.

Heal 2 HPHeals HP and grants advantage on death saving throws for 1 minute when consumed.
Miscellaneous11

A sticky flask of volatile compound. Throwing it creates a burst of clinging flame.

On hit, ignites and deals ongoing fire damage until extinguished (as per DM/5e item).

A palm-sized canister which, when cracked, emits a thick choking cloud of soot and sweet herbs for 1 minute.

Creates heavy obscurement in a 10 ft radius for 1 minute (wind disperses it).

A tiny phial with a dancing ember that refuses to go out. Useful in complex brews and for ritual needs.

Can act as a continual flame for 24 hours or be used as a reagent in advanced magic-item crafting.

A dried, iridescent flower that when smoked produces stimulating euphoria and mild perceptual enhancement.

User gains advantage on one skill check of their choice made within the next hour, but suffers a -1 penalty to initiative for the next encounter. Mild dependence possible with repeated use.

A small corked vial containing ground, luminescent mushroom powder. The consumer's mind hums with psychic clarity.

For 1 hour the user can use telepathy at will and may cast detect thoughts times (each use as the spell). After the hour, the user suffers mental haze: disadvantage on concentration checks for hours.

A shimmering black powder ground from the legendary dragonstone. Ingesting it floods the body with furious strength.

When consumed, user gains advantage on Strength checks and saving throws and deals +2 damage with melee attacks for 1 minute. However, user must succeed on a Wisdom saving throw at the end of the duration or be affected by a berserk rage (as per barbarian's Frenzy) for 1 minute and suffer psychic backlash damage when it ends. Repeated use causes permanent corruption (DM discretion).

A grainy paste rubbed into the muscles. The Conservatory warns of side effects but boasts measurable, temporary strength gains.

Grants +2 to Strength checks and saves for 10 minutes. After effect ends, the user is fatigued (disadvantage on Strength checks and saves) for 1 hour. One in six uses has a 10% chance to cause minor tissue scorch ( necrotic).

A sachet of crushed blueleaf and nightwort. Placing it under a pillow eases insomnia.

Gives a restful sleep that counts as a short rest (no dream intrusion) for the sleeper; may attract vivid dreams with probability 1 in 6.

A sliver of volcanic glass infused with draconic essence. Extremely volatile when refined.

Used as a high-tier reagent for potions like Rage Dust or experimental transmutations. Mishandling may cause fire or bloodlust (DM adjudicates).

A satchel containing flasks, stirring rods, basic reagents, and labels. Good for field brews and simple extractions.

Grants advantage on simple alchemy checks when used (DM discretion).

A heady wine distilled with moodflowers. Drinking smooths nerves and brings warm sociability.

Gives advantage on Charisma (Persuasion) checks for 30 minutes, but imposes a -1 penalty on Wisdom checks for the same period.
MO

Morrin Hailspark

HumanArtificer (Alchemist Specialist)Lvl 12

Shop Atmosphere

The Conservatory is not a shop in the conventional sense — it's a working research lab. Visitors must know the back alley knock or be vouched for. Morrin hires test subjects and will sometimes pay or trade for willingness to try new compounds. The lab openly experiments with borderline-legal substances (Magijuana, Psyshrooms) and keeps a tiny, highly guarded supply of Rage Dust and dragonstone shards. Staff speak in muttered formulae; clients are cataloged in a battered ledger. If a PC volunteers for experiments, Morrin negotiates pay, data rights, and nondisclosure in long, perfumed sentences. The place smells of soot, bruised mint, and the metallic tang of reagents — and if you listen closely you can hear someone humming a rhythm that sounds suspiciously like a recipe.
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