Silver Braid & Rowan Thread

Est. 2025 Human Bard

Silver Braid & Rowan Thread

Maebh hums old lullabies whenever she measures someone — customers often leave measured in tune. She insists on tying a small rowan-sprig token into every purch...

MA

Shopkeeper

Maebh O'Carraig, a Human Bard (Lvl 8)

Keeper's Species

Human

8 Armor8 MiscEst. 66.2k gp

Shop Inventory

(16)
Armor8

Hand-woven wool tartan dyed with alder and weld, edged in embroidered knotwork and sealed for light water resistance. Cut for both warmth and movement.

Light resistance to chill; wearer gains advantage on saves versus mild weather penalties (cold wind, driving rain).

Soft, durable linen dyed with botanical colors. Reinforced at the seams for play and quick growth seams to allow an extra season of wear.

A deep moss-green hooded cloak woven from silk-threaded wool, embroidered with silver threads depicting willow leaves.

AC +1Functions as Cloak of Protection: +1 to AC and saving throws. Once per long rest, wearer can cast Pass Without Trace (no components).

A fitted waistcoat with emerald silk thread highlights and hidden pockets. Light and breathable with a flattering cut.

Concealed pockets provide minor protection: small items tucked into these pockets gain +2 to DCs to resist pickpocket attempts.

A short mantle lined with soft leather and woven with silver kelp knots. The inner hem is whisper-soft.

Grants advantage on Dexterity (Stealth) checks made to move quietly. Once per long rest, wearer may cast Pass Without Trace (no components).

Heavy oiled leather coat with a deep hood and sealed seams. Treated with a scent that masks smoke and brine.

Grants resistance to environmental exhaustion from storms and harsh sea spray; wearer gains advantage on checks to resist weather-related travel penalties.

A practical, durable travel garment combining leather reinforcements and cloth for ease of movement. Many hidden compartments and reinforced kneepatches.

Wearer obtains +1 to Survival checks related to overland travel and +2 to checks to find or secure camping spots.

An opulent floor-length mantle woven with threads of mithral and silver runes echoing ancient Celtic sigils. Commission-only item tailored to the wearer's bloodline or oath.

AC +1Grants the wearer +1 to AC and saving throws. Once per long rest the mantle allows the wearer to call upon ancestral guidance: add a +5 to one skill check or saving throw (must be declared before the roll). The mantle bears an inscription that can be attuned to a family crest.
Miscellaneous8

A flowing silk gown with embroidered rowan berries and silver filigree. Cut to flatter and resist stains; skirts contain a subtle coinwoven lining to rustle pleasantly.

Adds +2 to Charisma (Performance/Insight) checks for social interaction once per day for 10 minutes when worn.

A heavy ceremonial kilt of deep green wool with a brooch of hammered bronze and a hand-braided silk sash. Reserved cuts for nobles and priests.

When worn during a recognized cultural rite, grants the wearer advantage on one relevant ceremony skill check (Religion, Persuasion, Performance).

A silver brooch inlaid with a single moonstone; often pinned to cloaks or sashes.

Once per long rest, on wearer’s declaration it sheds a 10-foot-radius aura of calm for 1 minute: creatures in the aura have advantage on saving throws against being frightened and are immune to being charmed by hostile creatures.

A small, brilliantly dyed cloak embroidered with tiny knotwork animals. Crafted to delight youngsters.

Once per day, the wearer may speak a single word to cause the cloak to shimmer and animate harmlessly for 10 minutes (small visual illusions like a flock of birds, floating ribbons), providing advantage on saving throws vs fear while active.

A small white wrap embroidered with protective knots and blessed by a local druid-priest. Used for naming rites and blessings.

Grants the infant/wearer a +1 circumstance bonus on death saving throws for 24 hours after the rite (story-use/DM discretion).

A robe with many cleverly stitched pockets and detachable panels; the shop enchanted it to rearrange interior layers on command.

On command, the robe changes one of its panels into a mundane clothing item of similar size (hat, gloves, simple cloak, boots). Once per long rest, it produces a single mundane garment appropriate to occasion.

Soft-soled leather shoes with silver-stitching and lightly-knitted soles for comfort on long roads.

Wearer has no penalty for long marches; reduces chance of blisters and exhaustion from forced marches by one level.

A bright cap with feathered tassels and small protective stitches that make it durable for play.

Provides a single use of the prestidigitation-like visual flourish (harmless sparkles or color change) once per day.
MA

Maebh O'Carraig

HumanBardLvl 8

Shop Atmosphere

Maebh hums old lullabies whenever she measures someone — customers often leave measured in tune. She insists on tying a small rowan-sprig token into every purchase (free), claiming protection and a good stitch. Haggling is welcome for mundane tailoring only; magical goods are steady-priced and often require a signature (and sometimes a story) before sale.
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