Bristle & Barrel General Goods

Est. 2025 Human Bard (College of Lore)

Bristle & Barrel General Goods

Alana hums tunelessly when counting coins and insists on writing the buyer's initials in a little ledger for every sale over 10 gp. She offers a 'news-for-disco...

AL

Shopkeeper

Alana Bristle, a Human Bard (College of Lore) (Lvl 5)

Keeper's Species

Human

19 Misc2 Weapons2 Armor4 Potions2 Misc2 MiscEst. 2.9k gp

Shop Inventory

(31)
Miscellaneous19

A reliable length of hempen rope, good for climbing, tying, and hauling.

None; standard hempen rope.

Fine silken rope: lighter, smoother, and much stronger than hempen rope for the weight.

Less likely to fray; easier to pull through hands or pulleys.

A wooden torch soaked in pitch. Burns for ~1 hour, sheds bright light in a 20 ft radius.

Can be used to ignite flammable objects.

A small metal lantern with a hood; oil-fueled, casts bright light in a 30 ft radius when lit.

Hood can be closed to dim light to a 15 ft radius.

A small flask of lamp oil. Useful for lanterns or as improvised fire source.

Can be ignited to deal fire to a target or area (DM adjudicates).

Dried meats, hardtack and dried fruit. Keeps an adventurer going for a day.

None.

A leather waterskin that holds up to 4 pints of water.

None.

Basic padded bedroll, comfortable enough for a night's rest outdoors.

None.

Sturdy pack with straps and several pouches for carrying gear.

None.

Medical tools, bandages, and salves used to stabilize the injured.

Stabilizes a dying creature with a successful Medicine check (DC as DM rules).

A collection of picks, files, and lockpicks in a leather roll.

Necessary to attempt disarming or opening locks; grants proficiency if you gain them through use (DM discretion).

Vials, burners, and reagents enough for basic alchemical work and crafting simple potions.

Required for crafting consumable alchemical items and some potions.

Hand-drawn map with trails, minor landmarks, and some known monster lairs marked by local hunters.

Provides advantage on local navigation checks if used with a Survival check.

Hammers, tongs, and files for metalwork and minor weapon/armor repair.

Required for crafting and repairing metal items; DM may require proficiency to use effectively.

Rods, hooks, lines, and a small net for catching fish.

Useful for survival checks and aquaculture activities.

A bargain set of picks. Works but is delicate and will wear out faster than a proper thieves' tools.

May impose disadvantage on delicate locks; single-use chance of breaking.

A cheaper bulk purchase of lamp oil for extended trips or shopkeeping.

Economical; quality is slightly lower than retail flasks, but burns well.

Beeswax candles useful for indoor light and rituals.

Each candle burns ~1 hour.

A small iron lockbox with a brass hasp. Useful to keep small valuables secure.

Can be secured with a simple padlock; not burglar-proof.
Weapons2

A light-bladed, finesse weapon favored by scouts and swashbucklers.

Finesse property; can use Dexterity for attack rolls.

A tall ash longbow strung and ready; includes a quiver of 20 arrows.

Range 150/600 ft, ammunition property.
Armor2

Light armor reinforced with small metal studs for added protection without sacrificing mobility.

AC +12Allows Dexterity modifier to AC up to normal limits for light armor.

A round wooden shield bound in iron. Adds protection when strapped on.

AC +2Grants +2 to AC while equipped.
Potions4

A ruby-red vial that heals the drinker. Common among travelling adventurers.

Heal 7 HPHeals HP when consumed (avg 7).

A stronger healing potion; favored for dire wounds.

Heal 14 HPHeals HP when consumed (avg 14).

Tastes of metal and pine. Grants the ability to climb as if affected by the spider climb spell for 1 hour.

Grants climbing speed and ability to move on vertical surfaces for duration.

A vial of bitter liquid that helps the body fight poisons.

Grant advantage on saving throws against poison for 1 hour or neutralizes mild toxins (DM ruling).
Miscellaneous2

A cloth bag that opens into an extradimensional space. Greatly useful for hauling loot and supplies.

Holds up to 500 lb, but weighs 15 lb regardless of contents.

A polished sphere that can float and shed light on command.

Can cast light like the light or daylight options; floats and follows owner on command.
Miscellaneous2

Soft leather boots that muffle the wearer's footsteps.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.

A dark cloak embroidered with faint runes. Adds to your resilience.

Atk AC +1Grants +1 to AC and +1 to saving throws while worn.
AL

Alana Bristle

HumanBard (College of Lore)Lvl 5

Shop Atmosphere

Alana hums tunelessly when counting coins and insists on writing the buyer's initials in a little ledger for every sale over 10 gp. She offers a 'news-for-discount' policy: traders who bring accurate information about roads, monster movements, or merchant caravans can get 5–15% off certain items. She keeps a small, enchanted driftglobe behind the counter that floats and dims when she gossips—customers take that as her mood meter.
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