The Effervescent Phial

Est. 2025 Human Artificer (Alchemist)

The Effervescent Phial

Maris hums while she brews and names every batch—buy a potion and you'll get a little origin story. She refuses to sell certain reagent mixes to warlords and ke...

MA

Shopkeeper

Maris Vell, a Human Artificer (Alchemist) (Lvl 12)

Keeper's Species

Human

11 Potions3 MiscEst. 16.8k gp

Shop Inventory

(14)
Potions11

A warm, ruby-red phial. Heals minor wounds when drunk.

Heal 6 HPHeals HP when consumed (average 6).

A deeper crimson bottle swirled with tiny golden bubbles; mends more serious injuries.

Heal 14 HPHeals HP when consumed (average 14).

A thick, sanguine elixir that seethes faintly when disturbed.

Heal 36 HPHeals HP when consumed (average 36).

A luminous, opalescent phial said to have been refined with essence of life.

Heal 60 HPHeals HP when consumed (average 60).

Clear, still liquid that seems to blur the air around it. Grants invisibility when consumed.

Grants Invisibility for up to 1 hour or until you attack or cast a spell.

A fizzy azure potion that makes the drinker's breath quicken with a metallic tang.

Grants the effects of the Haste spell for 1 minute (no concentration required).

A clear, mint-scented draught that cleanses body and furthers recovery.

Cures disease, removes the blinded, deafened, and poisoned conditions; restores HP.

A bitter vial that gives advantage on saving throws against poison for 1 hour.

Advantage on saving throws vs poison for 1 hour; does not cure poison already inflicted.

A gritty, basalt-colored draught that leaves the drinker's skin feeling like cooled lava.

Grants resistance to nonmagical bludgeoning, piercing and slashing damage for 1 hour.

A bright, golden liquid that hums faintly with valor.

Grants 10 temporary HP and the effects of Bless for 1 hour.

A sticky, amber liquid that roughens the drinker's hands and feet with magical grip.

Grants a climb speed equal to your walking speed for 1 hour and advantage on Strength (Athletics) checks to climb.
Miscellaneous3

A slender bottle with a silver sigil; when thrown, it returns to the thrower's hand after one round.

When thrown as an improvised ranged attack, the phial returns to the thrower's hand at the end of the attacker's next turn. Magical wards prevent it being used as a sling bullet.

A volatile glass vial filled with an oily ember; sticks to surfaces and burns fiercely.

Thrown as an attack (range 20/60). On hit causes fire immediately and at the start of the target's turns until extinguished (per DM).

A small kit: 12 empty glass vials, 2 corks, measuring pipette, corking wax, and simple filters.

MA

Maris Vell

HumanArtificer (Alchemist)Lvl 12

Shop Atmosphere

Maris hums while she brews and names every batch—buy a potion and you'll get a little origin story. She refuses to sell certain reagent mixes to warlords and keeps a ledger of who drinks which high-powered draughts.
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