Iron & Ember Armory
Est. 2025 • Dwarf Fighter (Armorer)
Iron & Ember Armory
Helga has a habit of tapping metal surfaces rhythmically while thinking; she offers free sharpening with any purchase over 50 gp and insists on tea in the after...
Shopkeeper
Helga Ironmantle, a Dwarf Fighter (Armorer) (Lvl 8)
Keeper's Species
Dwarf
Shop Inventory
(18)Well-balanced steel longsword, keen edge and cared-for leather grip. Standard military model.
Stout axe favored by frontline soldiers and lumbermen alike.
A reliable shortbow carved from yew and laminated ash. Useful for hunters and scouts.
Twenty iron-headed fletched arrows packed in a leather quiver.
A bitter, minty draught that grants advantage on saves against poison for 1 hour.
Sticky, volatile substance in a sealed glass flask. Tossed to ignite targets.
Steel-rimmed wooden shield with iron boss. Market-standard +2 to AC when wielded.
Leather armor studded with riveted metal; favored by scouts and rogues seeking mobility.
Flexible chain shirt that offers good protection without heavy encumbrance; worn beneath clothing.
Heavy, articulated plates that strike a balance between protection and mobility. Bulky but protective.
Full plate set brought back to near-prime condition; heavy and imposing.
A light buckler with internal bands to better resist being wrenched away.
A small glass vial with red fluid. Heals minor wounds when imbibed.
A shimmering, more viscous red potion; restores significant vitality.
A finely made longsword with a faint runic sheen. Grants enhanced strike accuracy.
A heavy, magically tempered blade favored by experienced fighters. Strikes with uncanny force.
A dark, hooded cloak lined with silver thread; wards its wearer slightly from harm.
A simple iron band with a tiny embedded chip of mithral that shimmers when danger is near.
Helga Ironmantle
Shop Atmosphere
“Helga has a habit of tapping metal surfaces rhythmically while thinking; she offers free sharpening with any purchase over 50 gp and insists on tea in the afternoon. She keeps a ledger of 'trusted customers' who can place holds on rare items for up to three days. If a customer attempts to barter down a magical item's price more than once, she'll pretend to be offended and raise the price by a token 5% before negotiating.”
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