The Gilded Sigil Arcana

Est. 2025 Half-Elf Wizard

The Gilded Sigil Arcana

The shop hums with a faint chorus of chimes that mark each sale. The proprietor keeps a ledger that occasionally rearranges its own entries. Customers are expec...

MA

Shopkeeper

Maris Leval, a Half-Elf Wizard (Lvl 8)

Keeper's Species

Half-Elf

3 Potions8 Misc2 Weapons1 ArmorEst. 5.9k gp

Shop Inventory

(14)
Potions3

A small glass phial filled with a shimmering red potion. A common staple for adventurers.

Heal 7 HPHeals hit points when consumed. Red liquid that glimmers when agitated.

A sturdier vial with deeper crimson liquid. Favored for tougher fights.

Heal 14 HPHeals hit points when consumed. Single use consumable.

A corked phial of shimmering, oily liquid kept behind the counter for desperate moments.

Grants resistance to one chosen damage type for 1 hour. The drinker chooses the damage type when consumed. Single use.
Miscellaneous8

A stout leather bag whose mouth seems ordinary until it swallows a ledger then a battleaxe with equal indifference.

Extra dimensional interior space. If pierced or overloaded it ruptures and scatters contents to the Astral Plane.

A brittle sheet of parchment covered in curling script that erupts into flame when read by one who can use it.

Contains a single casting of fireball as a 3rd level spell. Spell is cast at default DC and attack values from the scroll.

A plain ring with an uncanny knack for keeping its bearer just a little safer.

AC +1Grants bonus to AC and to saving throws while worn.

A heavy blank spellbook with a lockable clasp. Perfect for a new or traveling spellcaster.

Holds spells and notes. Commonly purchased by apprentice wizards.

A well curated pouch of common spell components and reagents for everyday spellcasting needs.

Allows a spellcaster to provide non-costly spell components when required.

A small smooth stone threaded on a cord. It vibrates softly when the bearer is about to speak under pressure.

Once per long rest grants advantage on one Charisma check of the wearers choice, and sheds a faint warm glow when activated.

A lantern with a prism lens that clears illusions and reveals what lurks unseen.

When lit, reveals invisible creatures and objects in a 30 foot cone for up to 1 hour. No attunement.

A useful scroll for identifying the properties of magical items and a staple for curious buyers.

Contains a single casting of the identify spell. Consumed on casting.
Weapons2

A finely made longsword with a faintly glowing rune in the crossguard. Practical for battle and elegant enough for a noble.

Atk This +1 longsword grants a bonus to attack and damage rolls made with it. No attunement required.

A slim wand favored by battle mages. It hums faintly when held by one who channels destructive magic.

Atk Grants bonus to spell attack rolls and to the saving throw DCs of spells you cast with it when appropriate. No attunement.
Armor1

A gray cloak that seems to hug its wearer. It lightens the burden of danger and dents the sting of failure.

AC +1Grants bonus to AC and saving throws while worn. Requires attunement.
MA

Maris Leval

Half-ElfWizardLvl 8

Shop Atmosphere

The shop hums with a faint chorus of chimes that mark each sale. The proprietor keeps a ledger that occasionally rearranges its own entries. Customers are expected to remove muddy boots at the threshold unless they bring a coin to buy a cobble cloak from the rack.
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