The Tempered Anvil
Est. 2025 • Hill Dwarf Artificer (Battle Smith)
The Tempered Anvil
Kelda talks to her anvils—each piece in the shop has a pet name. She offers a free tempering (removing non-magical rust and minor dents) to anyone who buys from...
Shopkeeper
Kelda Ironbrow, a Hill Dwarf Artificer (Battle Smith) (Lvl 12)
Keeper's Species
Hill Dwarf
Shop Inventory
(15)A well-crafted short sword with extra balance and a reinforced hilt—superior to common blades but non-magical.
Heavy, razor-ground blade from Kelda's own forge. Slightly lighter than a typical longsword for faster strikes.
A two-handed behemoth forged with extra care; retains balance despite its size.
A steady glow along the edge reveals an enchantment that grants a small but reliable bonus in combat.
A hefty axe whose runes glow faintly; cleaves through armor and wards with supernatural force.
When you speak the command word, the blade bursts into flames. The heat is intense but contained to the blade.
A balanced javelin that seeks the hand of its thrower at the end of its flight.
A longbow made from layered horn and steel filaments that grants extra accuracy and durability.
A sturdy war pick intended for both mining and combat; head is tempered to resist chipping.
A magically quick blade that can fight on its own when commanded.
A stout shield embossed with a small rune; it offers more than mere physical protection.
A coil of 20 well-made steel arrows. Best for hunting and adventuring.
Steel crossbow bolts, filed to a sharp point and balanced for straight flight.
A compact, foldable grappling hook with reinforced hooks and an attached safety ring for ropes.
A compact sharpening kit that keeps blades true and edge-hardened between forge visits.
Kelda Ironbrow
Shop Atmosphere
“Kelda talks to her anvils—each piece in the shop has a pet name. She offers a free tempering (removing non-magical rust and minor dents) to anyone who buys from her and insists customers taste a bit of her 'anvil ale' (a wry, bitter brew) before haggling. She will haggle by offering trade-ins (old weapons, unusual metals, or components) rather than straight discounts whenever possible.”
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