The Tempered Anvil - AI-generated fantasy Shop

The Tempered Anvil

Est. 2025 Hill Dwarf Artificer (Battle Smith)

The Tempered Anvil

Kelda talks to her anvils—each piece in the shop has a pet name. She offers a free tempering (removing non-magical rust and minor dents) to anyone who buys from...

KE

Shopkeeper

Kelda Ironbrow, a Hill Dwarf Artificer (Battle Smith) (Lvl 12)

Keeper's Species

Hill Dwarf

10 Weapons1 Armor4 MiscEst. 51.1k gp

Shop Inventory

(15)
Weapons10

A well-crafted short sword with extra balance and a reinforced hilt—superior to common blades but non-magical.

Better balance grants +1 to Sleight of Hand checks when using the blade for precision tasks (non-combat).

Heavy, razor-ground blade from Kelda's own forge. Slightly lighter than a typical longsword for faster strikes.

Made of layered steel for durability (+1 to checks to resist breaking under extreme stress).

A two-handed behemoth forged with extra care; retains balance despite its size.

Forged to reduce user fatigue; advantage on saving throws against being disarmed while wielding.

A steady glow along the edge reveals an enchantment that grants a small but reliable bonus in combat.

Atk Counts as magical for overcoming resistances and immunities that require magical weapons.

A hefty axe whose runes glow faintly; cleaves through armor and wards with supernatural force.

Atk Magical weapon that deals an additional + force damage on a critical hit.

When you speak the command word, the blade bursts into flames. The heat is intense but contained to the blade.

While activated, deals + fire damage on hit. Counts as a magical weapon.

A balanced javelin that seeks the hand of its thrower at the end of its flight.

When thrown, magically returns to the wielder's hand at the end of the turn. Counts as magical.

A longbow made from layered horn and steel filaments that grants extra accuracy and durability.

Atk Counts as magical for resistances. Slightly reduces string snap chance; breaks only on a natural 1 when overloaded.

A sturdy war pick intended for both mining and combat; head is tempered to resist chipping.

Useful for breaking rock and light armor; advantage on Strength (Athletics) checks to break or pry small things.

A magically quick blade that can fight on its own when commanded.

Once activated, the sword can fight independently for up to 1 minute, making one attack per round. Counts as magical.
Armor1

A stout shield embossed with a small rune; it offers more than mere physical protection.

AC +1Grants bonus to AC in addition to the shield's normal +2. Counts as magical.
Miscellaneous4

A coil of 20 well-made steel arrows. Best for hunting and adventuring.

Steel crossbow bolts, filed to a sharp point and balanced for straight flight.

A compact, foldable grappling hook with reinforced hooks and an attached safety ring for ropes.

A compact sharpening kit that keeps blades true and edge-hardened between forge visits.

Using the kit during a short rest grants a weapon a +1 circumstance bonus to attack rolls until the next long rest (non-magical).
KE

Kelda Ironbrow

Hill DwarfArtificer (Battle Smith)Lvl 12

Shop Atmosphere

Kelda talks to her anvils—each piece in the shop has a pet name. She offers a free tempering (removing non-magical rust and minor dents) to anyone who buys from her and insists customers taste a bit of her 'anvil ale' (a wry, bitter brew) before haggling. She will haggle by offering trade-ins (old weapons, unusual metals, or components) rather than straight discounts whenever possible.
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