Marilla's Moor & Muster General

Est. 2025 Human Rogue

Marilla's Moor & Muster General

Marilla keeps a brass tally bell behind the counter—if you bargain under her bell, she rings it and offers a 'shipshape' deal (5–10% off) but insists the buyer ...

MA

Shopkeeper

Marilla , a Human Rogue (Lvl 4)

Keeper's Species

Human

15 Misc1 Armor2 Weapons3 PotionsEst. 823 gp

Shop Inventory

(21)
Miscellaneous15

Preserved salted meat, hardtack, and dried fruit packed for a single day's sustenance. Trusted by deckhands and watchmen.

A sturdy leather waterskin with a waxed thread seal. Holds about 4 pints.

A heavy cloak treated to resist spray and quick downpours; hooded and clasped.

Provides minor concealment in fog (advantage on Stealth checks at DM discretion).

A long pole with an iron hook and fifty feet of salted hemp—handy for docking, salvage, and quick grapples.

Hemp ropes are salted to resist rot; strength checks to hold larger loads possible.

A compact iron grapnel that folds for storage—favored by boarding parties and pier rats.

When attached to rope, grants advantage on Strength (Athletics) checks to secure to beams (DM discretion).

A small, brass spyglass that magnifies distant objects—essential for night watches, lookouts, and smugglers.

Grants advantage on Wisdom (Perception) checks to spot distant ships or markers when used.

A brass, hooded lantern that focuses light and protects the flame from wind—standard issue for watchmen.

Hood can be closed to dim light; oil costs 1 sp per hour of burn time beyond included 6 hours.

A carved whale-bone horn tuned for long, booming signals over surf and wind.

Can be heard for miles on open water; use may alert nearby watch rotations (narratively significant).

Picks, pitons, boots, chalk, and short lengths of rope for securing a foothold—made waterproof for ship use.

Grants advantage on the first successful Strength (Athletics) check to climb a ship's side or pier when used properly.

Bandages, salves, splints and polished tools for tending wounds at sea.

Stabilizes a dying creature without requiring a Wisdom (Medicine) check when used (per PHB healer's kit rules).

A glass flask with oily, incendiary compound favored for breaking rigging or creating diversions.

Ranges as improvised throwing weapon; on hit deals fire damage and can ignite flammable objects.

Tar, spare planking, pitch, rope splices, and nails for quick hull or rigging repairs between drydocks.

Grants advantage on checks made to temporarily patch a small breach or reinforce a mast.

Refined lamp oil that burns cleanly even in gusts when used with an enclosed lamp.

One pint fuels about 4 hours in a hooded lantern.

A folded map of the bay, shoals, common currents, and the positions of mooring buoys and naval patrol schedules.

Grants advantage on navigation checks around the bay when used.

A sealed wooden barrel filled with potable water; essential for longer voyages and quarantine holds.

Can be traded or used for makeshift barricades; heavy to move.
Armor1

A heavy, waxed coat that repels wind and spray; favored by sailors standing watch.

AC +11Grants advantage on saving throws vs. exposure to cold and wind for short periods (DM adjudicated).
Weapons2

A compact crossbow suited for cramped rigging and shipboard combat. Marilla keeps a few re-stringed and oiled.

Includes 10 repeated quarrels; Marilla can supply more for 1 gp per 10.

A hardy short blade used for cutting lines and close-quarters defense.

Balanced for throwing; leather-wrapped hilt prevents slipping when wet.
Potions3

A small vial of red liquid that mends wounds when drunk.

Heal 2 HPHeals HP when consumed.

A bitter concentrate that lessens the effects of common toxins and sea-born venoms.

Grants advantage on saving throws against poison for 1 hour.

A clear vial that lets a drinker breathe underwater for 1 hour—practical for salvage crews.

Grants the effects of the water breathing spell for 1 hour.
MA

Marilla

HumanRogueLvl 4

Shop Atmosphere

Marilla keeps a brass tally bell behind the counter—if you bargain under her bell, she rings it and offers a 'shipshape' deal (5–10% off) but insists the buyer swear by the mooring line to not resell to known privateers. She always polishes goods with seawater and lemon; locals claim her shop smells faintly of tar and lemon even after a week ashore.
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