Meris's Mixed Draughts & Curios

Est. 2025 Halfling Artificer (tinkerer hobbyist)

Meris's Mixed Draughts & Curios

Meris is endlessly cheerful but notoriously forgetful. She misplaces labels, confuses similar potions, and occasionally gives out free samples she meant to char...

ME

Shopkeeper

Meris Tallowgut, a Halfling Artificer (tinkerer hobbyist) (Lvl 1)

Keeper's Species

Halfling

10 Potions3 MiscEst. 608 gp

Shop Inventory

(13)
Potions10

A ruby-red vial that gently warms the hand; tastes faintly of honey and iron. Restores a modest amount of health when drunk.

Heal 7 HPHeals HP when consumed.

A bitter, greenish liquid in a squat glass bottle. Slows the effects of natural poisons when ingested.

Advantage on saving throw against poison for 1 hour or grants resistance to poison damage for 1 minute (DMG/Xanathar's style).

A clear, slightly viscous vial that smells faintly of pine sap. Grants the drinker a temporary affinity for stone and rope.

Grants a climb speed equal to walking speed for 1 hour and advantage on Strength (Athletics) checks to climb.

A murky amber vial flecked with dandelion fluff. Eases the barriers between the drinker and beasts.

For 1 hour, allows the drinker to cast Animal Friendship (as the spell) on one beast they can see.

A deep violet potion that shimmers when shaken. Packs a stronger restorative punch than the common brew.

Heal 14 HPHeals HP when consumed.

A tart, citrusy vial that clears drowsiness and sharpens the eyes for a short time. Popular with night watchmen and forgetful scholars.

Grants advantage on Perception checks involving sight for 1 hour but causes light insomnia for hours afterward.

Tiny phials packaged in threes. Removes strong odors and leaves a pleasant herbal scent for about an hour.

No mechanical benefit beyond social situations; may be used to mask scents for tracking checks at DM discretion.

A blue-gray dropper bottle. Grants brief resistance to one common elemental damage type (acid, cold, fire, lightning, or poison) chosen when brewed.

Grants resistance to a chosen damage type for 10 minutes.

A syrupy, lavender-smelling potion used to calm small animals or coax children to sleep; dangerous to use on unwilling adults.

Can impose disadvantage on Perception checks for 1 minute if administered secretly; DM discretion for saving throw requirements.

A silvery potion that makes the drinker's outline waver faintly for a short time; a diluted version of a blur effect.

AC +1Gives a +1 to AC against the first attack that round and imposes disadvantage on one attack roll per round for 1 minute (DM adjudicates exact effect).
Miscellaneous3

A small vial of nearly odorless oil that keeps candles burning steady. Handy but not magical.

Extends candle burn time by 2 hours per spoonful.

A small sealed jar with unappetizing contents used as a spell or potion component in recipes calling for such things.

Can be used as a component for low-level potions and rituals.

A squat bottle that, when uncorked and tossed, produces a column of colored smoke lasting about a minute. Useful for signals or minor distractions.

Creates a 10-foot radius cloud of colored smoke that heavily obscures the area for 1 minute or until dispersed by wind.
ME

Meris Tallowgut

HalflingArtificer (tinkerer hobbyist)Lvl 1

Shop Atmosphere

Meris is endlessly cheerful but notoriously forgetful. She misplaces labels, confuses similar potions, and occasionally gives out free samples she meant to charge for. She keeps a cluttered ledger full of doodles and arrows pointing to where she thinks things are — which is seldom the right shelf. If asked for a specific potion she might head off to fetch it, then return with a story, three other items, and a completely different flask. Generous to customers, she compensates for mistakes with small extras (a mint, an extra vial, a helpful hint), making her a beloved if chaotic figure in the neighborhood.
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