The Coil & Blackmark Exchange
Est. 2025 • Human Rogue
The Coil & Blackmark Exchange
The shop smells faintly of oil, soot and something floral that doesn't belong. Seris sits behind a curved counter shaped like a coiling snake, a black tattoo of...
Shopkeeper
Seris Voss, a Human Rogue (Lvl 5)
Keeper's Species
Human
Shop Inventory
(29)Sturdy 50-foot hempen rope, frayed but serviceable; ideal for climbing or securing goods.
Ten wax-and-wood torches; burn about 1 hour each.
Dried meats, hard bread and dried fruit: enough for one day's travel.
Leather waterskin with a screw stopper.
Twenty standard steel-tipped bolts.
A travel cloak dyed a deep green-black, lined with three concealed pockets.
Strong, near-invisible sewing thread useful for repairs, trap disarmament, and stringing tripwires.
A small black-stoppered vial containing a swirling grey liquid. Seris says: 'diluted, safe-ish.'
Picks, files and a compact tension wrench set in a slim leather roll; cleaned and oiled.
Pitons, boots, harness, and a length of wire; useful for scaling walls.
A slim adjustable key that can manipulate a variety of old warded locks.
Neutralizes common poisons if administered promptly.
A red, viscous potion. Heals minor wounds.
A sharp dagger with a blackened pommel; balanced for throwing and stabbing.
A combat-ready shortsword with a subtly hooked guard (useful for parrying).
A compact recurved shortbow strung and tuned.
Simple leather armor, good for mobility and stealth.
Leather reinforced with small metal studs for extra protection without sacrificing agility.
Standard round shield, painted black on one face.
A clear vial with a faintly oily sheen; the signature poison of the Blackmark coils.
A black powder sold in a small vial; a single smear can incapacitate a hand for several minutes.
A pitch-black drop that seems to swallow light. Extremely dangerous and illegal in many cities.
A silver signet ring stamped with the Valen crest; warm to the touch.
A river-washed blue sapphire about the size of a fingertip.
A salvaged scroll in an unknown hand. Could contain something useful—or something dangerous.
A ledger with names, amounts, and scribbled notes — incriminating if returned to its owner.
A pinch of black-blue powder made from the feathers of a nightwing; prized by illusionists and necromantic tinkers.
A small vial containing a chalky powder with a metallic tang.
A sliver of glass that drinks nearby light; cold when handled.
Seris Voss
Shop Atmosphere
“The shop smells faintly of oil, soot and something floral that doesn't belong. Seris sits behind a curved counter shaped like a coiling snake, a black tattoo of a coil visible on their wrist. Prices are negotiable if you know the quiet phrase 'black mark paid' (or if you trade a favor). Items marked 'stolen' are sold cheaper but may draw unwanted attention; Seris refuses to deal in living creatures or runaway wards. Customers are expected to wait their turn — the shopkeeper counts coins with a soft rasp and prefers barter involving information or introductions. A small bell made of a molted snake scale hangs above the door; it isn't for warning so much as reading who crosses the threshold.”
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