The Coil & Blackmark Exchange

Est. 2025 Human Rogue

The Coil & Blackmark Exchange

The shop smells faintly of oil, soot and something floral that doesn't belong. Seris sits behind a curved counter shaped like a coiling snake, a black tattoo of...

SE

Shopkeeper

Seris Voss, a Human Rogue (Lvl 5)

Keeper's Species

Human

8 Misc3 Misc2 Potions3 Weapons3 Armor3 Misc4 Misc3 MiscEst. 2.8k gp

Shop Inventory

(29)
Miscellaneous8

Sturdy 50-foot hempen rope, frayed but serviceable; ideal for climbing or securing goods.

Ten wax-and-wood torches; burn about 1 hour each.

Dried meats, hard bread and dried fruit: enough for one day's travel.

Leather waterskin with a screw stopper.

Twenty standard steel-tipped bolts.

A travel cloak dyed a deep green-black, lined with three concealed pockets.

Allows discreet concealment of small items; +2 to Sleight of Hand checks to hide an object from casual inspection.

Strong, near-invisible sewing thread useful for repairs, trap disarmament, and stringing tripwires.

A small black-stoppered vial containing a swirling grey liquid. Seris says: 'diluted, safe-ish.'

May be a diluted poison or a reagent; DM decides on identification.
Miscellaneous3

Picks, files and a compact tension wrench set in a slim leather roll; cleaned and oiled.

Pitons, boots, harness, and a length of wire; useful for scaling walls.

A slim adjustable key that can manipulate a variety of old warded locks.

Gives a +2 to checks to open simple mechanical warded locks (DM adjudication).
Potions2

Neutralizes common poisons if administered promptly.

When consumed, grants advantage on the next Constitution saving throw against poison within 1 minute.

A red, viscous potion. Heals minor wounds.

Heal 7 HP
Weapons3

A sharp dagger with a blackened pommel; balanced for throwing and stabbing.

A combat-ready shortsword with a subtly hooked guard (useful for parrying).

A compact recurved shortbow strung and tuned.

Armor3

Simple leather armor, good for mobility and stealth.

AC +11

Leather reinforced with small metal studs for extra protection without sacrificing agility.

AC +12

Standard round shield, painted black on one face.

AC +2
Miscellaneous3

A clear vial with a faintly oily sheen; the signature poison of the Blackmark coils.

Injury poison: creature hit by a weapon coated with this must succeed on a Constitution save or suffer poison damage and be poisoned for 1 minute (repeat save at end of each of its turns).

A black powder sold in a small vial; a single smear can incapacitate a hand for several minutes.

Contact poison: Constitution save or take poison damage and fall into a stupor (incapacitated) for 1 minute; save at end of each turn to awaken and end poisoned condition.

A pitch-black drop that seems to swallow light. Extremely dangerous and illegal in many cities.

Injury poison: Constitution save or take poison damage and be poisoned for 10 minutes; prolonged exposure may be lethal. Rare; Seris warns of civil consequences if used publicly.
Miscellaneous4

A silver signet ring stamped with the Valen crest; warm to the touch.

A river-washed blue sapphire about the size of a fingertip.

A salvaged scroll in an unknown hand. Could contain something useful—or something dangerous.

Contents unknown until read or identified.

A ledger with names, amounts, and scribbled notes — incriminating if returned to its owner.

Miscellaneous3

A pinch of black-blue powder made from the feathers of a nightwing; prized by illusionists and necromantic tinkers.

Used as a material component for certain illusion and shadow spells; a pinch can substitute for cheaper components.

A small vial containing a chalky powder with a metallic tang.

Valuable reagent for transmutation and conjuration rituals.

A sliver of glass that drinks nearby light; cold when handled.

Component for shadow-affecting spells; when held, grants a faint chill that may unsettle Faerie creatures.
SE

Seris Voss

HumanRogueLvl 5

Shop Atmosphere

The shop smells faintly of oil, soot and something floral that doesn't belong. Seris sits behind a curved counter shaped like a coiling snake, a black tattoo of a coil visible on their wrist. Prices are negotiable if you know the quiet phrase 'black mark paid' (or if you trade a favor). Items marked 'stolen' are sold cheaper but may draw unwanted attention; Seris refuses to deal in living creatures or runaway wards. Customers are expected to wait their turn — the shopkeeper counts coins with a soft rasp and prefers barter involving information or introductions. A small bell made of a molted snake scale hangs above the door; it isn't for warning so much as reading who crosses the threshold.
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