Sunveil Sundries

Est. 2026 Human Artificer

Sunveil Sundries

Sunveil Sundries sits under a permanent awning of beaten copper and faded banners. The shop smells of spiced tea and sun-bleached leather. Bolts of light-reflec...

AN

Shopkeeper

Anisa al-Sahra, a Human Artificer (Lvl 7)

Keeper's Species

Human

1 Weapons12 Misc2 Potions4 ArmorEst. 2.1k gp

Shop Inventory

(19)
Weapons1

A well-balanced steel dagger with a sand-grip hilt and a thin sunscreen lacquer over the blade to resist rust in salty desert air.

Miscellaneous12

Stout hemp rope, treated with powdered cactus resin so it resists sand abrasion.

Lightweight bedroll with insulating layers to keep cool in day and warm at night.

A broad-mouthed waterskin wrapped in woven reeds that keep its contents cooler longer.

A plain-seeming satchel with a mouth rimmed in stitched nomad silver; its interior swallows far more than it appears capable of.

Retrieving an item requires an action.

Brass-rimmed goggles with smoky lenses and tiny latticework that reduces glare from the sun.

A supple silk rope threaded with copper and runes; it feels warm and eager when told to climb.

A lacquered paper parasol with painted dunes on the underside; valued for shade and modesty.

A small tin of spiced tea leaves used by caravans to steady the stomach on long dunes.

A wide, sand-patterned scarf that fits as a face veil or hood; the runes shimmer faintly at dawn.

Once per long rest, grants advantage on a single Constitution saving throw to resist exhaustion due to heat or a penalty when crossing particularly harsh desert terrain.

A small crystal phial with a pale, iridescent liquid; popular with smugglers and spies on caravan routes.

Once per day: for 1 minute, gives the wearer a faint shimmer that imposes disadvantage on Perception checks relying on sight to locate the wearer at long range (DM adjudicates).

A wide-set saddlebag with many pockets, salted-leather flaps, and a sealing roll that helps keep sand out.

A sturdy hourglass with tinted sand and a brass frame; essential for caravan watch rotations.

Potions2

A small red vial sealed with wax; the liquid shimmers faintly when agitated.

Heal 7 HPDrinkable; can be administered as a bonus action.

A larger crimson phial bound with braided gold thread; preferred for travelers who cross the deep dunes.

Heal 14 HPDrinkable; can be administered as a bonus action.
Armor4

A lightweight, sand-colored cloak with an embroidered band of tiny glass beads that catch the sun.

AC +1

Soft leather boots lined with feather-silk; soles are wrapped in a whispering weave used by desert scouts.

A coordinated set of flowing robes, inner cooling linen, and a wide veil; dyed in sand and sunset tones.

Flat-soled sandals of treated leather with tiny vents and brass accents shaped like dunes.

Ignore difficult terrain caused by loose sand and grant +1 to Dexterity (Stealth) checks while on dunes. Recharge: short rest.
AN

Anisa al-Sahra

HumanArtificerLvl 7

Shop Atmosphere

Sunveil Sundries sits under a permanent awning of beaten copper and faded banners. The shop smells of spiced tea and sun-bleached leather. Bolts of light-reflecting cloth hang from the rafters and a low brazier always burns with a perfumed ember to keep dust at bay. The owner hums a slow lute tune while arranging wares and will offer any customer a cooling glass of tea before bargaining. She insists that every sale include a short story about the road to the item and will mark favored customers with a small henna sigil on their wrist. She dislikes selling to those who wear metal gauntlets into the shop and will refuse service to anyone who tries to haggle without first sharing their best travel tale.
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