Tallow & Trade General Goods

Est. 2025 Human Commoner (former caravan quartermaster)

Tallow & Trade General Goods

Maris greets regulars by nickname and keeps a ledger of favors. She offers tea to anyone who spends over 5 gp and will barter for services (patching sails, tend...

MA

Shopkeeper

Maris Tallow, a Human Commoner (former caravan quartermaster) (Lvl 3)

Keeper's Species

Human

13 Misc2 Potions3 Weapons1 ArmorEst. 286 gp

Shop Inventory

(19)
Miscellaneous13

Dry jerky, a hard biscuit, and a small wedge of cheese — enough for one hearty day on the road.

A stitched leather waterskin, holds about 4 pints. Refillable.

Sturdy, rough rope useful for climbing or binding.

Simple wooden torch. Burns for about 1 hour.

A small metal striker and flint for starting fires reliably.

A simple roll of padded cloth for sleeping outdoors.

Contains bandages and salves; 10 uses. Each use stabilizes a dying creature and restores HP.

Heal 10 HPEach kit has 10 uses; each use restores HP.

A metal lantern with a hood to control light direction; requires oil to burn (lasts 6 hours per flask).

Hood reduces light to a 30-ft bright/60-ft dim when closed; open as needed.

Stout iron prybar useful for opening crates, doors, or removing boards.

Considered an improvised weapon ( bludgeoning).

A small glass bottle of black ink and a prepared quill for record keeping or scroll copying.

A stitched leather pouch containing common components (bat guano, chalk, small iron filings, etc.) sufficient for a low-level caster's needs.

A heavy wool cloak with a hood; sheds rain and wind, good for travel and camping.

Provides modest protection from elements; not armor.

A small, palm-sized polished pebble said to warm in your hand. Grants a once-per-day small boon — a single reroll on an ability check (DM discretion).

Once per day, bearer may reroll one ability check and take the second result. (Homebrew/GM discretion.)
Potions2

A mild, bitter liquid that grants advantage on saving throws against poison for 1 hour after drinking.

Advantage on poison saves for 1 hour.

A ruby-red vial that restores hit points when consumed.

Heal 6 HPHeals HP (average 7).
Weapons3

Light, versatile blade favored by scouts and travelers.

Finesse weapon (use Dex for attack if preferred).

A small blade, easily concealed and handy in a pinch.

Finesse and thrown (range 20/60).

A compact long-range weapon good for varied terrain; comes with 20 iron-headed arrows.

Two-handed, ammunition (range 80/320).
Armor1

Light armor offering basic protection without sacrificing mobility (AC 11 + Dex).

AC +11
MA

Maris Tallow

HumanCommoner (former caravan quartermaster)Lvl 3

Shop Atmosphere

Maris greets regulars by nickname and keeps a ledger of favors. She offers tea to anyone who spends over 5 gp and will barter for services (patching sails, tending her small thrive-on-balcony herb garden). She hums an old caravan tune when business is slow and sometimes slips a free emergency ration to a clearly hungry child.
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