The Infinite Shelf

Est. 2026 Gynosphinx Wizard

The Infinite Shelf

The Infinite Shelf is a shop that exists in its own pocket dimension accessible via any door that is painted purple with a gold handle. Inside, the gravity is s...

XY

Shopkeeper

Xylantria the All-Seeing, a Gynosphinx Wizard (Lvl 20)

Keeper's Species

Gynosphinx

93 Misc4 Potions3 Weapons3 ArmorEst. 861.7k gp

Shop Inventory

(103)
Miscellaneous93

A standard tool for mathematical calculations.

None

A glass vial containing a corrosive liquid.

Deals acid damage on a hit.

A sticky, adhesive fluid that ignites when exposed to air.

Target takes fire damage at the start of its turns until extinguished.

A sturdy leather pack for carrying gear.

None

Tiny metal balls used to create a hazard.

Covers a 10-foot square; creatures must pass a Dex save or fall prone.

A large wooden container.

None

A woven wicker basket.

None

A simple padded roll for sleeping.

None

A small silver bell.

None

A thick wool blanket.

None

A set of pulleys and cables.

Fourfold mechanical advantage for lifting.

A leather-bound book with blank pages.

None

A simple container for liquids.

None

A wooden bucket with a handle.

None

Small iron spikes designed to pierce feet.

Creature must pass a Dex save or take 1 piercing damage and stop moving.

A wax candle.

Provides bright light in a 5-foot radius.

A leather case for bolts.

None

A cylindrical leather case.

None

A length of iron chain.

None

A stick of white chalk.

None

A sturdy wooden chest.

None

Picks, pitons, and a harness.

Prevents falling more than 25 feet when anchored.

Basic garments for a commoner.

None

Garments for performance or disguise.

None

High-quality garments for nobles.

None

Sturdy garments for long journeys.

None

A pouch containing various spell components.

Used by spellcasters to fulfill material requirements.

A heavy iron tool for prying.

Advantage on Strength checks where leverage applies.

Rod, line, hooks, and lures.

Used to catch fish during downtime.

A simple metal flask.

None

A heavy metal hook with three prongs.

None

A standard one-handed hammer.

None

A large two-handed hammer.

None

A religious icon worn around the neck.

Required for many Cleric and Paladin spells.

A religious icon fixed to a shield.

Fulfills somatic and material components while holding a shield.

A small container holding a sacred relic.

Channeling focus for divine energy.

Water blessed by a priest.

Deals radiant damage to fiends and undead.

A glass and wood timekeeping device.

Measures 1 hour of time.

A heavy steel-jawed trap.

Creature must pass a Dex save or take damage and be restrained.

A bottle of black ink.

None

A wooden stylus for writing.

None

A heavy cooking pot.

None

A clay jug for liquids.

None

A wooden ladder.

None

A small oil lamp.

Bright light in 15-foot radius, dim light for additional 30 feet.

A lantern that directs light in a beam.

60-foot cone of bright light and 60-foot cone of dim light.

A lantern with adjustable shutters.

30-foot radius of bright light and 30-foot dim light.

A typical iron lock with a key.

None

A lens used for detailed inspection.

Advantage on ability checks to appraise or inspect small items.

Iron restraints for wrists or ankles.

None

Tin cup and cutlery for eating.

None

A polished metal surface.

None

A pint of flammable oil.

If ignited, deals 5 fire damage to anything in the square.

A high-quality sheet for writing.

None

A sturdy sheet made of animal skin.

None

A small bottle of pleasant scent.

None

A tool for excavating earth and rock.

None

An iron spike with an eye for rope.

None

A simple toxin to coat weapons.

Target must pass Con save or take poison damage.

A long wooden rod.

Used for testing floors or checking for traps from a distance.

A small cloth or leather bag.

None

A leather container for arrows.

None

An iron-headed wooden beam.

bonus to Strength checks to break doors.

Dried food for travel.

Provides necessary nutrition for one person for one day.

Standard rope made of hemp fibers.

None

Light and strong rope made of silk.

None

A simple cloth bag.

None

A stick of colored wax for seals.

None

A heavy metal tool for digging.

None

A small piercing whistle.

None

A ring with a unique family or organization crest.

Used to authenticate documents.

A bar of cleaning soap.

Removes dirt and odors.

A blank book for recording spells.

Contains 100 vellum pages.

Thick spikes for wedging doors or gear.

None

A handheld telescope with magnification.

Magnifies distant objects by twice their size.

A canvas shelter for two.

None

Flint, steel, and tinder for starting fires.

Takes an action to light a torch, or 1 minute to light a campfire.

A stick with oil-soaked rags.

Bright light for 20 feet, dim light for 20 feet.

A tiny glass container.

None

A container made of animal bladder or leather.

None

A stone for sharpening blades.

None

An ancient staff of dark wood topped with a pulsing crystal.

Atk Grants various spells and spell absorption. bonus to spell attack rolls.

A white marble rod tipped with gold.

Can cast Resurrection or Heal by consuming charges.

A heavy iron belt that grants incredible power.

Sets Strength score to 25.

A tome describing exercises and diets.

Increase Constitution score and maximum score by 2 after reading for 48 hours.

A golden key that turns in the air itself.

Can cast Time Stop once per day.

A silver compass whose needle points through space.

Points to the nearest permanent portal to the Material Plane.

A bag made of purple, pebbled skin with a single eye on the buckle.

Functions as a Bag of Holding; bites any creature that is not the owner.

A burning orange feather that never consumes itself.

Can write on any surface with fire. Can cast Continual Flame once per day.

A sealed jar containing a shifting silver mist.

When opened, illuminates a 100ft radius with bright silver light for 8 hours.

A black rope that seems to absorb light.

The rope is invisible to creatures with darkvision.

A smooth river stone that hums a soft melody.

Grants advantage on Performance checks while held.

An old parchment that mutters coordinates.

Reveals the geography of the current plane in a 5-mile radius.
Potions4

A liquid that provides resistance to toxins.

Advantage on saving throws against poison for 1 hour.

A translucent red liquid that glows slightly.

Heal 45 HPRestores hit points.

A swirling grey potion that tastes like ozone.

Sets Strength score to 29 for 1 hour.

A spicy red wine bottled in a glass heart.

Gives resistance to fire for 24 hours.
Weapons3

A legendary blade that hums with lethal intent.

Atk Ignores resistance to slashing damage. On a 20, cuts off a head.

A brilliant white blade etched with divine runes.

Atk Deals extra radiant damage to fiends/undead. Grants advantage on saves vs spells in 30ft.

A blade forged from a fallen star, trailing light.

Atk Deals an extra radiant damage. Sheds bright light for 20ft.
Armor3

A magnificent robe that pulses with cosmic power.

AC +15Spell save DC and spell attack bonus increase by 2. Advantage on saves vs spells.

Flawless gleaming armor that fits perfectly.

AC +21Highest non-artifact protection available.

A masterfully crafted shield that repels strikes magically.

AC +5+5 total bonus to AC when equipped.
XY

Xylantria the All-Seeing

GynosphinxWizardLvl 20

Shop Atmosphere

The Infinite Shelf is a shop that exists in its own pocket dimension accessible via any door that is painted purple with a gold handle. Inside, the gravity is subjective, allowing items to float peacefully in mid air until Xylantria calls them down. Xylantria speaks in three voices simultaneously, one representing the past, one the present, and one the future, often completing her customers sentences before they have even thought of them.
Visual sheet

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