The Bottled Hearth

Est. 2025 Human Artificer (Alchemist)

The Bottled Hearth

The shopkeeper keeps a curated 'broken cork' jar on the counter and offers a small discount to customers who bring empty vials to trade. Soft chiming jars annou...

MA

Shopkeeper

Marla Venn, a Human Artificer (Alchemist) (Lvl 6)

Keeper's Species

Human

10 Potions3 Misc1 MiscEst. 3.2k gp

Shop Inventory

(14)
Potions10

The classic restorative potion. A small red liquid that soothes wounds and restores vigor.

Heal 7 HPRestores hit points when consumed ().

Stronger tonic for serious wounds and battlefield use.

Heal 14 HPRestores a greater amount of hit points when consumed ().

A rare, potent healing potion reserved for near-fatal injuries.

Heal 28 HPRestores a large amount of hit points when consumed ().

A seaworn blue potion favored by sailors and riverfolk.

Grants the ability to breathe underwater for 1 hour.

A warming draught bottled from hearthfire and ash; useful in volcanic regions or against fire-breathing foes.

Grants resistance to fire damage for 1 hour.

A stealth staple; the liquid seems to swallow light when poured.

Grants invisibility for up to 1 hour or until the drinker attacks or casts a spell.

A shimmering vial used for sudden strikes or desperate retreats.

Imparts a short burst of heightened speed and reflexes akin to a haste effect (short duration, one minute). Exact mechanical effects subject to DM ruling.

Favored by spelunkers and thieves who have to scale sheer faces.

Grants a climber's ease: for 1 hour, the drinker gains a climbing speed equal to their walking speed and has advantage on Strength (Athletics) checks to climb.

A merchant-made draught for those expecting brief exposure to intense heat.

Provides temporary, partial protection from fire: grants resistance to fire damage for 10 minutes. Not as durable as a full Potion of Fire Resistance.

A mild tonic sold to sentries and scholars who must stay alert through the night. Custom, nonmagical enhancements mixed with minor charms.

Sheds grogginess: grants advantage on saving throws vs sleep effects and grants bonus to Wisdom (Insight) checks for 1 hour.
Miscellaneous3

A commonplace antidote used by travelers and guards.

Grants advantage on saving throws against poison for 1 hour and can negate ingested poisons if administered quickly.

An apothecary's basic field kit; indispensable for low-magic healing and first aid.

Used to stabilize the wounded and treat minor injuries outside of magic.

Cheap glass vials for potion samples or reagent storage.

Empty containers for potion carrying and decanting.
Miscellaneous1

Tool kit for brewing and preparing alchemical and herbal mixtures.

Required to craft common potions and tinctures; trusted by apprentices.
MA

Marla Venn

HumanArtificer (Alchemist)Lvl 6

Shop Atmosphere

The shopkeeper keeps a curated 'broken cork' jar on the counter and offers a small discount to customers who bring empty vials to trade. Soft chiming jars announce new arrivals, and the shop smells faintly of cinnamon and ozone.
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