Stoneforge Armory & Smithwork

Est. 2025 Mountain Dwarf Forge Domain Cleric

Stoneforge Armory & Smithwork

Eldrun seldom haggles in coins; he prefers trade favors, recruiting for quests (to gather rare ore), or commissioning bespoke pieces. He polishes each item with...

EL

Shopkeeper

Eldrun Stoneforge, a Mountain Dwarf Forge Domain Cleric (Lvl 52)

Keeper's Species

Mountain Dwarf

5 Armor4 Weapons2 Potions5 MiscEst. 744.2k gp

Shop Inventory

(16)
Armor5

Light metal shirt of interlocking rings; flexible and common among scout and light-armored warriors.

AC +13Standard chain shirt (counts as medium armor; wearer uses Dex modifier to AC as normal).

Common round kite shield, reinforced rim and boss.

AC +2Provides +2 to AC when wielded.

Full plate crafted from adamantine: turns foes' critical hits into normal hits against the wearer.

AC +18Any critical hit against the wearer becomes a normal hit.

A thick shield inlaid with runes that pulse faintly in the presence of magic.

AC +2Grants +2 to AC. While attuned, the bearer has advantage on saving throws vs. spells and magic effects and can use a reaction to impose disadvantage on one spell attack that targets the bearer once per short rest.

A masterpiece of celestial-steel plate armor. Its surface is studded with tiny star-metal filigree that glows under the night sky.

AC +5Grants a bonus to AC (works like a +5 armor enhancement). While attuned, wearer gains resistance to radiant and necrotic damage, a flying speed of 30 ft, and advantage on saving throws vs. being charmed or frightened. Once per long rest, can cast a protective wall of force as an action (no components).
Weapons4

Well-balanced steel longsword, versatile; a standard soldier's blade.

Sturdy ranged weapon with a heavy draw. Good for deliveries of single powerful shots.

Requires reloading after each shot (as per normal rules).

A heavy warhammer etched with celestial runes. Strikes hum with contained force.

Atk On a hit, deals an extra radiant damage; once per short rest can smite to add radiant (save half).

A blade revered by paladins, its edge gleams with righteous light and it hums in the presence of fiends.

Atk Counts as a +3 weapon. When a paladin attuned to the weapon hits a fiend or undead, it deals an extra radiant damage. While attuned, the wielder and allies within 10 ft gain advantage on saving throws against spells cast by fiends/undead. Requires attunement by a paladin.
Potions2

A small crystal vial of red liquid that mends wounds.

Heal 7 HPStandard Potion of Healing (heals HP; listed healingAmount is average).

A heavier, more potent salve sealed in a pewter-stopped phial.

Heal 14 HPHeals HP (healingAmount listed is average).
Miscellaneous5

A plain silver band with a faintly glowing inlay. A favorite of duelists and explorers.

AC +1Grants +1 to AC and +1 to saving throws while worn.

A broad leather belt braided with thunder-silver wire. When worn, it reshapes the wearer's might.

Sets the wearer's Strength score to 29 while worn (overrides other Strength modifiers).

A small, pale orb that orbits the user's head and hums with stored arcane energy.

While the stone orbits you, you can store up to 3 levels' worth of spell slots (DMG/house rule dependent). The stone regains stored spell power at dawn. Acts as a focus for prepared casters.

A meticulous service that restores edge, balance, and the minor magics inscribed on a weapon.

Service can remove minor curses and perform repairs up to 10 hp of item damage; more extensive repairs charged separately.

A kit containing oils, polishes, spare rivets and a small selection of tools to maintain and perform minor repairs on armor and weapons.

Using the kit grants a +1 circumstance bonus to repair checks and reduces repair time by 1 day when used by a proficient armorer.
EL

Eldrun Stoneforge

Mountain DwarfForge Domain ClericLvl 52

Shop Atmosphere

Eldrun seldom haggles in coins; he prefers trade favors, recruiting for quests (to gather rare ore), or commissioning bespoke pieces. He polishes each item with a secret oil that smells faintly of juniper and brimstone. The shop smells of hot metal and coal; a small war-hall of trophies hangs on the back wall. Eldrun will refuse to sell certain holy or particularly sentient items to those he judges unworthy — he inspects prospective buyers and often asks about their oaths or deeds before completing a sale.
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