Mera's Aerthyrian Sundries

Est. 2025 Half-Elf Artificer

Mera's Aerthyrian Sundries

Mera hums a low, windlike tune whenever a wind- or earth-themed item is touched; she offers a 5% discount to customers who trade a good story of travel or a roc...

ME

Shopkeeper

Mera Thalorin, a Half-Elf Artificer (Lvl 5)

Keeper's Species

Half-Elf

2 Potions14 Misc1 Weapons1 Armor1 Misc3 Misc1 MiscEst. 1.9k gp

Shop Inventory

(23)
Potions2

A small crystal phial filled with a warm, red liquid that mends cuts and bruises.

Heal 2 HPHeals HP when consumed (standard 5e Potion of Healing).

A bitter-tasting liquid that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws vs. poison for 1 hour.
Miscellaneous14

Bandages, salves, and tools for stabilizing the injured without magic (10 uses).

Heal 1 HPStabilizes a creature and can restore 1 HP once per use (10 uses).

A thick-canvas bedroll embroidered with faint spirals of wind and stone — decent for a restful night's sleep.

A bundle of wooden torches soaked in pitch; bright light for exploration.

Each torch burns for 1 hour; bright light 20 ft., dim 20 ft. beyond.

Sturdy pry-bar useful for opening crates, doors, or improvised leverage in the field.

Sturdy rope, commonly used by climbers and sailors in Aerthyrian ports.

Powdered mineral from Aerthyrian crags that improves grip on rock and slick surfaces.

Grants advantage on one Athletics (climb) check when used.

A leather waterskin treated with mineral salts to keep water fresh longer — especially valued on dusty Aerthyrian trade routes.

Keeps water potable for longer than an untreated skin.

Clear lamp oil in a corked vial. Flammable; also used for maintenance of delicate gear.

Can be ignited to create fire; causes 5 fire damage on exposed flammable targets if ignited (DM adjudicated).

A small iron striker and flint for reliably starting fires even in damp conditions.

Dried victuals, salted meats, and compressed grain, often dusted with a spice native to Aerthyrian valleys.

Heavy iron grappling hook with attached ring for rope; commonly used by climbers and sailors.

Fragile sticks of powder made from Aerthyrian limestone — marks persist against wind for a day.

Marks remain visible in dusty/windy conditions for up to 24 hours.

A detailed map of common low routes and wind-sheltered passes; annotated by local traders.

Provides advantage on overland travel navigation checks in the shown region when used as a reference.

A small wooden box bound in wax and marked with a merchant's seal — used for transporting spices, powders, or delicate goods.

Weapons1

A well-made shortsword bearing faint wind-etched filigree; reliable for adventurers.

Armor1

Light armor reinforced with hammered studs in an Aerthyrian pattern — good mobility with solid protection.

AC +12When worn properly yields AC 12 + Dex modifier (max as usual).
Miscellaneous1

A dagger with a faint shimmer along the blade's edge; the metal holds a tempering charm favored in Aerthyrian forges.

Atk Grants +1 to attack and damage rolls.
Miscellaneous3

A cloth bag with a seam of braided blue-sand; inside it is much larger than it appears. Mera says it's tuned to Aerthyrian gravity-lore.

Holds up to 250 lbs, doesn't weigh more than 15 lbs regardless of contents (standard Bag of Holding rules).

A pair of spectacles ground from translucent Aerthyrian windglass. They sharpen vision in dusty or windy conditions.

Grants +2 to Perception checks made to see in dusty, foggy, or windy environments; once per day can cast 'Feather Fall' on the wearer as a reaction (DM consistent).

A palm-sized translucent stone that emits a soft light when tapped against a hard surface; recharges by exposure to sunlight.

Emits light as a torch for up to 8 hours after one dawn of sunlight exposure.
Miscellaneous1

A ceramic canteen glazed with a pattern resembling rippling air currents; water inside stays cool longer.

Keeps water cool (not chilled) for up to 12 hours; once per day can purify 1 pint of fresh water (removes nonmagical impurities).
ME

Mera Thalorin

Half-ElfArtificerLvl 5

Shop Atmosphere

Mera hums a low, windlike tune whenever a wind- or earth-themed item is touched; she offers a 5% discount to customers who trade a good story of travel or a rock/feather found on the road. The shop smells faintly of sea-salt and dry clay; shelves are arranged by 'breeze' and 'stone' corners (light items vs. heavy goods). She refuses to sell more than one bag of holding per customer without a reference.
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