Moonleaf Mercantile

Est. 2026 Elf Ranger

Moonleaf Mercantile

The shop smells faintly of pine and jasmine. The proprietor speaks softly to living plants and will pause mid-sale to water a potted sapling. Items purchased fr...

AE

Shopkeeper

Aerendyl Thalas, a Elf Ranger (Lvl 5)

Keeper's Species

Elf

4 Weapons12 Misc3 Armor3 PotionsEst. 658 gp

Shop Inventory

(22)
Weapons4

A handbow crafted from yew and moonwood. Lighter than common shortbows and favored by scouts.

A longbow of fine elven make. Longer draw, better range for skilled archers.

A finely balanced short sword, easy to wield and keep sharp.

A small blade, useful in close quarters and for utility tasks.

Miscellaneous12

A standard bundle of 20 arrows suitable for shortbows or longbows.

A full thieves' tool kit, maintained and oiled for delicate work.

A practical length of rope for climbing, hauling, or lashing.

A comfortable bedroll suitable for the road or a woodland camp.

A day's worth of compact, nourishing travel rations.

Simple torches bound with wax and resin for reliable flame.

A sturdy waterskin that holds roughly a day of water for a single traveler.

A small hooded lantern that casts steady light without flaring.

Clear lamp oil kept in a corked vial.

An herbalism kit stocked with local plants and tinctures.

A simple parchment map showing trails, rivulets, and local landmarks.

A small charm shaped like a curled leaf. Popular among elven scouts for quiet movement.

Once per day, grants advantage on one Dexterity (Stealth) check made within the next hour when activated.
Armor3

Leather armor made from supple hides, suitable for scouts and rangers.

AC +11

Studded leather reinforced with decorative elven studs for extra protection.

AC +12

Light boots crafted by elven cobblers to muffle footsteps and ease movement through leaf litter.

Wearer gains a bonus to Dexterity (Stealth) checks while wearing these boots. Does not stack with other items providing the same bonus.
Potions3

A vial of bright red liquid that knits flesh and spurts warmth through the drinker.

Heal 7 HPConsumed with an action; common magic item.

A bitter, resinous draught that protects the imbiber from toxins for a time.

Grants advantage on saving throws against poison for 1 hour after drinking.

A calming tea in a sealed vial. Cures minor fatigue and soothes wounds.

Heal 3 HP
AE

Aerendyl Thalas

ElfRangerLvl 5

Shop Atmosphere

The shop smells faintly of pine and jasmine. The proprietor speaks softly to living plants and will pause mid-sale to water a potted sapling. Items purchased from a single shelf known as the 'Moon Row' are often wrapped in leaf paper and carry a small hand-drawn rune that the proprietor insists brings good luck.
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