Emberhand Forge & Armory
Est. 2025 • Mountain Dwarf Cleric (Forge Domain)
Emberhand Forge & Armory
Thargrim talks to his tools and invokes the forge when hammering—if offered a fine ale or a bit of mithril scrap, he'll hum an old dwarven blessing and knock a ...
Shopkeeper
Thargrim Emberhand, a Mountain Dwarf Cleric (Forge Domain) (Lvl 12)
Keeper's Species
Mountain Dwarf
Shop Inventory
(17)A balanced, masterfully tempered longsword with a keen edge and riveted leather grip. Standard military blade.
Heavy-headed warhammer with a shock-absorbing haft; favored by clerics and armored troops.
A heavy crossbow with reinforced limbs and a bolt retention notch for rapid loading under duress.
A round shield with a steel boss and reinforced rim. Slightly heavier than common makes but offers reliable protection.
Overlapping iron scales sewn onto hardened leather. Treated to resist rust.
Full plate set forged to fit; joints are smooth and noise is minimized by careful damping layers.
A longsword subtly etched with runes warmed to the touch; +1 to attack and damage rolls. Tempered in Thargrim's forge and sanctified in the forge shrine.
A rare warhammer whose head glows with embers when swung. Grants +1 attack and deals an extra fire damage on hit.
Masterfully enchanted plate that grants +1 to AC (so total AC = 19 while wearing). Its joints hum faintly like a watchman's heartbeat.
Sturdy greaves that aid balance and footing in a forge or battlefield. Lightly enchanted to steady the wearer.
A ruby-red vial that heals wounds; restores hit points when consumed.
A deep crimson potion that mends grievous wounds; restores hit points when consumed.
A complete set of blacksmithing tools: hammers, tongs, anvil cams, files, and specialized shaping gear with a leather roll.
A quality whetstone with a small oil flacon for maintaining edges and preventing rust.
A small tin of rivets, leather patches, and quick-fix adhesives—enough for field repairs of a single suit of armor or a weapon's haft.
Thargrim will accept commissions to craft weapons or armor to order. Base price covers forging and minor enchantment work; final price depends on requested properties and rarity.
A forged spike that rivets to the face of a shield, allowing the wielder to make melee attacks with the shield for extra damage.
Thargrim Emberhand
Shop Atmosphere
“Thargrim talks to his tools and invokes the forge when hammering—if offered a fine ale or a bit of mithril scrap, he'll hum an old dwarven blessing and knock a small discount off a single item. He refuses to enchant items that have been previously 'cursed' (personal principle), and keeps a ledger of all magical commissions behind a curtain of hammered steel.”
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