Emberhand Forge & Armory - AI-generated fantasy Shop

Emberhand Forge & Armory

Est. 2025 Mountain Dwarf Cleric (Forge Domain)

Emberhand Forge & Armory

Thargrim talks to his tools and invokes the forge when hammering—if offered a fine ale or a bit of mithril scrap, he'll hum an old dwarven blessing and knock a ...

TH

Shopkeeper

Thargrim Emberhand, a Mountain Dwarf Cleric (Forge Domain) (Lvl 12)

Keeper's Species

Mountain Dwarf

3 Weapons3 Armor2 Misc2 Misc2 Potions3 Misc1 Misc1 MiscEst. 20.9k gp

Shop Inventory

(17)
Weapons3

A balanced, masterfully tempered longsword with a keen edge and riveted leather grip. Standard military blade.

Heavy-headed warhammer with a shock-absorbing haft; favored by clerics and armored troops.

A heavy crossbow with reinforced limbs and a bolt retention notch for rapid loading under duress.

Slightly reduced misfire chance (DM house-rule) and steadier aim; grants +1 to ranged attack rolls when used from a defensive position (per DM).
Armor3

A round shield with a steel boss and reinforced rim. Slightly heavier than common makes but offers reliable protection.

AC +2

Overlapping iron scales sewn onto hardened leather. Treated to resist rust.

AC +14Disadvantage on Stealth checks (unless modified by boots/cloak).

Full plate set forged to fit; joints are smooth and noise is minimized by careful damping layers.

AC +18Better joint work reduces noise penalty; at DM's discretion grants a +2 to Stealth checks compared to typical plate in well-lit scenarios where clanking would otherwise hamper (rare).
Miscellaneous2

A longsword subtly etched with runes warmed to the touch; +1 to attack and damage rolls. Tempered in Thargrim's forge and sanctified in the forge shrine.

Atk Weapon sheds faint warmth; can heat non-magical metal (no damage) on a successful command (useful for sealing, bending, or cauterizing).

A rare warhammer whose head glows with embers when swung. Grants +1 attack and deals an extra fire damage on hit.

Atk On command (no action), can shed bright light in a 10-foot radius for 1 hour; usable once per long rest.
Miscellaneous2

Masterfully enchanted plate that grants +1 to AC (so total AC = 19 while wearing). Its joints hum faintly like a watchman's heartbeat.

AC +19Once per long rest, the wearer can activate a protective aura that grants resistance to fire for 1 minute.

Sturdy greaves that aid balance and footing in a forge or battlefield. Lightly enchanted to steady the wearer.

Wearer gains advantage on Strength (Athletics) checks to resist being shoved or moved and on saving throws to maintain balance on slippery or uneven surfaces.
Potions2

A ruby-red vial that heals wounds; restores hit points when consumed.

Heal 14 HPNone beyond the healing effect.

A deep crimson potion that mends grievous wounds; restores hit points when consumed.

Heal 26 HPNone beyond the healing effect.
Miscellaneous3

A complete set of blacksmithing tools: hammers, tongs, anvil cams, files, and specialized shaping gear with a leather roll.

Grants advantage on Intelligence (Investigation) checks relating to metalwork and a bonus to checks when crafting metal items with sufficient time and materials.

A quality whetstone with a small oil flacon for maintaining edges and preventing rust.

A small tin of rivets, leather patches, and quick-fix adhesives—enough for field repairs of a single suit of armor or a weapon's haft.

Grants advantage on a single Dexterity (Sleight of Hand) or Strength check to repair gear quickly (applies to one item).
Miscellaneous1

Thargrim will accept commissions to craft weapons or armor to order. Base price covers forging and minor enchantment work; final price depends on requested properties and rarity.

Can create items up to Rare rarity if given time (weeks to months) and appropriate ores/components; Thargrim insists on a 25% deposit.
Miscellaneous1

A forged spike that rivets to the face of a shield, allowing the wielder to make melee attacks with the shield for extra damage.

Installed securely; no penalty to using the shield normally.
TH

Thargrim Emberhand

Mountain DwarfCleric (Forge Domain)Lvl 12

Shop Atmosphere

Thargrim talks to his tools and invokes the forge when hammering—if offered a fine ale or a bit of mithril scrap, he'll hum an old dwarven blessing and knock a small discount off a single item. He refuses to enchant items that have been previously 'cursed' (personal principle), and keeps a ledger of all magical commissions behind a curtain of hammered steel.
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