The Umbral Armature

Est. 2025 Skeleton (undead) Armorer (former human artificer; now an animate revenant of his craft)

The Umbral Armature

Morrowk tends his racks in an implacable, creaking rhythm—he polishes metal with a rag that never seems to get dirty, humming a tuneless dirge. He answers quest...

MO

Shopkeeper

Morrowk of the Hollow Racks, a Skeleton (undead) Armorer (former human artificer; now an animate revenant of his craft) (Lvl 12)

Keeper's Species

Skeleton (undead)

5 Weapons1 Misc3 Armor6 Misc1 MiscEst. 127.8k gp

Shop Inventory

(16)
Weapons5

A well-balanced longsword forged from a dull black alloy that seems to drink the light near it. A thin, shifting shadow runs along the fuller when swung.

Atk Attacks made with this sword deal an extra necrotic damage once per turn while in dim light or darkness.

A longbow carved from a wood that looks like black glass; its string is spun from shadows. Arrows fired whisper as they fly.

Atk Arrows that strike a target within dim light or darkness deal an extra psychic damage once per turn.

A massive greataxe with a blade that seems to have been carved from night itself. On a hit, the edge leaves a smear of cold shadow.

Atk On a critical hit the target must succeed on a Wisdom saving throw or be frightened until the end of its next turn; while in dim light/darkness, deals an extra necrotic.

A small crossbow with a bolt channel lined in dark silk. Bolts loosed make a soft hiss.

Bolts fired are harder to track—ranged attacks with this weapon incur a -1 penalty to enemy Opportunity Attacks for 1 round after firing.

A slender blade that seems to blur the edges of shadows around it. Light to the touch but surprisingly sturdy.

Atk On a hit while in dim light/darkness, the target takes an extra necrotic damage.
Miscellaneous1

A heavy black cloak whose hem absorbs footsteps. Wearer gains advantage on Stealth checks made in dim light or darkness.

Once per short rest the wearer can cast Pass Without Trace centered on themselves.
Armor3

Half-plate crafted from interlocking plates of matte-black metal. Shadow seems to pool on its surface and shift away from intrusion.

AC +2While wearing Gloomplate in dim light or darkness, you gain a +1 to Dexterity (Stealth) checks and disadvantage on Perception checks made by creatures relying on sight.

A buckler-shaped shield whose face resembles a moon in eclipse. It seems to warp nearby light into a faint ring.

AC +1While holding this shield in threat of melee, attackers that rely on sight have disadvantage on opportunity attacks against you if the attacker is in dim light or darkness.

A suit of full plate that seems partially transparent; a faint internal outline hints at a second, ghostly layer beneath the metal.

AC +3Once per long rest, the wearer can become incorporeal for 1 round (treat as Gaseous Form for movement and passing through creatures but cannot pass through total cover). While partially incorporeal, incoming non-magical weapon attacks have disadvantage.
Miscellaneous6

Soft-soled boots that leave no footprints in darkness and blur the wearer's outline.

Grants advantage on Stealth checks when in dim light or darkness. Once per long rest, the wearer can cast Misty Step as a bonus action (shrouded in shadows).

A brass lantern with smoky glass. Its flame burns black and gives dim light in a 15-foot radius and bright light 5 feet.

Can be switched to emit normal light instead; when emitting shadow-light, creatures within the 5-foot bright radius have disadvantage on Wisdom (Perception) checks that rely on sight.

A set of blackened smithing tools and templates used to temper metals to hold shadow. Useful for crafting and minor repairs on shadow-forged arms.

Grants advantage on checks to repair or maintain shadow-forged weapons and armor. When used during a long rest, reduces downtime crafting time by 10%.

Compact, preserved rations wrapped in waxed raven-hide. Tastes faintly of ash and licorice.

If eaten in complete darkness, grant advantage on one Strength or Dexterity check within the next hour (once).

A fletched bundle treated in a faint black varnish. Not magical, but designed to perform in low-light conditions.

No mechanical bonus; masterwork quality: grants +1 to ranged attack roll in dim light (DM's discretion).

A single bolt tipped with a crystal of condensed shadow. On a hit it blossoms into clinging shadow-threads.

On a hit, target must succeed on Strength save or be restrained by shadow-threads (can break free with an action after succeeding on a Strength check). Threads last 1 minute or until dispelled.
Miscellaneous1

Morrowk will repair mundane arms and armor or apply shadow-treatment. Price varies by complexity (mending to full restoration).

Shadow-treatment grants temporary concealment properties (minor Stealth boost for 24 hours) when applied.
MO

Morrowk of the Hollow Racks

Skeleton (undead)Armorer (former human artificer; now an animate revenant of his craft)Lvl 12

Shop Atmosphere

Morrowk tends his racks in an implacable, creaking rhythm—he polishes metal with a rag that never seems to get dirty, humming a tuneless dirge. He answers questions in bonesharp monotone and occasionally pauses mid-word to listen for a distant, private echo. He offers discounts to those who leave a vial of true shadow (trade item) or tales of places where light fears to linger. The shop itself is dimly lit; shadows gather coaxially around display pieces and occasionally rearrange themselves overnight to 'favor' different items.
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