Petrovich's Ironworks

Est. 2025 Human Fighter

Petrovich's Ironworks

The forge always smells faintly of pipe tobacco and iron. The owner counts his hammer strikes aloud in a low monotone and keeps a locked drawer labelled 'For St...

GR

Shopkeeper

Gregor Petrovich, a Human Fighter (Lvl 8)

Keeper's Species

Human

4 Weapons1 Armor4 Misc3 PotionsEst. 74k gp

Shop Inventory

(12)
Weapons4

A master-forged longsword bearing runes that hum faintly when undead are near. Simple, reliable enchantment.

Atk

A heavier, superior-forged blade that seems to drink the chill from the room. Favored by mercenaries who face true horrors.

Atk

A finely carved wooden stake capped in silver and set with a sliver of sunstone. Hunters of the night prize this piece.

Atk Against undead, deals an additional radiant damage. Once per day, plant into the earth to emit bright sunlight in a 20-foot radius for 10 minutes.

A heavy greatsword forged from iron tempered with a shard of something unwholesome; faint runes pulse when undead are near.

Atk Once per long rest, you can channel the blade to siphon life: deal an extra necrotic to a creature and regain hit points equal to that amount.
Armor1

A rune-etched heater shield that seems to shrug off small curses and splashes of cold.

AC +1While wielded, grants +1 to AC.
Miscellaneous4

A dark cloak embroidered with faint protective runes. It warms the wearer against chill and dread.

AC +1While worn, grants bonus to AC and +1 to saving throws.

A plain ring whose band seems to steady the hand and steady the heart.

AC +1While worn, grants +1 to AC and +1 to saving throws.

A brass lantern polished to a dull gold; when lit it burns with captured dawnlight instead of flame.

When lit, it sheds sunlight: 30-foot bright light and 30-foot dim light for up to 1 hour. The effect ends early if doused; recharges at dawn.

A heavy blacksmith's hammer etched with small warding glyphs. It feels balanced as if held by practiced hands.

Grants advantage on smithing checks. Once per day it can disperse nonmagical fog or mist within a 30-foot radius (duration 1 minute).
Potions3

A small glass vial of red liquid. Warm to the touch and slightly sweet.

Restores hit points when consumed.

A heavier vial whose liquid glows faintly with inner light.

Restores hit points when consumed.

A crystal phial ringed in silver; a rare tonic that draws on deep magic.

Restores hit points when consumed.
GR

Gregor Petrovich

HumanFighterLvl 8

Shop Atmosphere

The forge always smells faintly of pipe tobacco and iron. The owner counts his hammer strikes aloud in a low monotone and keeps a locked drawer labelled 'For Strahd' that he will not open for strangers.
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