Moss & Mire: Soapworks and Sundries

Est. 2025 Human (scavenger background) Artificer (tinkerer/chemist lean)

Moss & Mire: Soapworks and Sundries

The shop is cluttered with stacked crates, half-melted soap molds, and salvaged mirrors leaning at odd angles. A thin haze of scented smoke and ash hangs in the...

MA

Shopkeeper

Marta 'Moss' Keld, a Human (scavenger background) Artificer (tinkerer/chemist lean) (Lvl 8)

Keeper's Species

Human (scavenger background)

7 Misc2 Misc1 Misc1 Misc1 Armor1 WeaponsEst. 1.6k gp

Shop Inventory

(13)
Miscellaneous7

A rough, gray bar of soap molded from saponified fats and ash. Removes surface dirt and stench.

Cleans dirt and light filth; removes advantageous checks based on smell if used and spent 1 minute scrubbing.

A dense-bristled brush fixed to a carved bone handle. Great for scrubbing grime out of clothing and gear.

Can be used as an improvised melee weapon; grants advantage on checks to clean items or pry caked-on mud.

A sachet of mineral salts and powdered herbs to dissolve into water for soaking boots or cloth.

Soaking items in salt-soak for 10 minutes removes 1 level of nonmagical caked-on muck; also preserves leather for 24 hours.

Thin oil that smells faintly of charred citrus; rubbed into cloth it masks other odors for several hours.

Covers natural scent; gives advantage on checks to avoid scent-based detection for 1 hour.

A small sealed jar of potent lye and solvent. Cuts through resinous tar and hardened sludge encountered in scoured ruins.

Applied carefully, reduces DC of removing tar or pitch by 5; if splashed in combat, deals acid to exposed flesh (Dex save for half).

A knobbly charm of cured moss and soap wrapped in scavenged wire. Locals believe it wards off creeping rot.

When worn, grants advantage on Constitution saving throws to resist disease and the effects of spoiled food for 8 hours once per day.

A sealed jar containing a swirling sample of wasteland muck, glittering with tiny metal flecks. Used in rituals or as barter.

No mechanical effect by itself, but useful as material component for low-level rituals or sold to alchemists; occasionally accepted as unusual currency by certain traders.
Miscellaneous2

A pale soap bar stamped with a cracked crescent. Removes choking dust and makes breathing easier when used.

When used to wash face and hands (1 minute), the user gains advantage on saving throws vs. inhaled poisons and dust-related environmental effects for 1 hour.

A faintly shimmering soap that tingles on the skin and draws out small wounds.

Heal 2 HPAfter a 1-minute wash, grants HP restored (as a mild healing effect). Can be applied to a single creature. Removes basic surface contaminants.
Miscellaneous1

A polished white soap bar with a silver streak—used with the mirrors Marta salvages. Grants clarity against mirages and illusions.

When used to wash and polish a reflective surface (10 minutes), that surface grants its viewer advantage on Investigation or Wisdom (Perception) checks to detect illusions and invisibility within 30 feet for 8 hours. Can be used on a pocket mirror or window; single application per bar.
Miscellaneous1

A small phial of silvery lather made from desert snapweed and salvaged arcano-resin. Creates a brief shimmer of clarity.

AC +1When applied to a single person (1 minute), grants them resistance to illusion damage/effects and imposes disadvantage on saving throws vs being charmed or deceived by illusion spells for 1 hour. Additionally, the target gains +1 AC for the same duration as a thin, silvery sheen coats their clothes.
Armor1

A dark paste applied to armor or clothing to seal pores and repel ash and corrosive dust.

AC +1When smeared over nonmagical armor or leather (10 minutes), grants bonus to AC (for the treated armor) vs environmental effects (ash storms, soot exposure) for 24 hours. Does not stack with magic armor bonuses.
Weapons1

Little star-pressed disks carved from hardened soapstone and oiled—meant to distract or mark rather than deal heavy damage.

On a hit, the target is lightly coated in white powder that leaves a visible trail for 10 minutes in dry conditions (useful for tracking). Breaks easily.
MA

Marta 'Moss' Keld

Human (scavenger background)Artificer (tinkerer/chemist lean)Lvl 8

Shop Atmosphere

The shop is cluttered with stacked crates, half-melted soap molds, and salvaged mirrors leaning at odd angles. A thin haze of scented smoke and ash hangs in the air; Marta constantly whistles an off-key tune while she sorts jars. She bargains by measuring the buyer's willingness to share water, glass, or a scrap of fabric. If a customer offers a clean glass bottle or a story of survival, she'll knock a few copper off — and if you leave without washing, she'll call you 'mire-born' until you do.
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