Sands and Sundries Trading Post

Est. 2025 Human Rogue

Sands and Sundries Trading Post

Sands and Sundries Trading Post sits beneath a sun-faded awning of patchwork cloth and mirrored plates that keep insects and heat off the wares. The owner keeps...

ZA

Shopkeeper

Zahra al-Sahir, a Human Rogue (Lvl 3)

Keeper's Species

Human

2 Armor4 Weapons11 Misc2 PotionsEst. 293 gp

Shop Inventory

(19)
Armor2

A simple cuir of tanned hide, supple and patched for long desert travel. Provides baseline protection without weighing you down.

AC +11Standard nonmagical armor.

A cloak lined with pale fabric and stitched with reflective threads. Traders swear by it for midday crossings.

Once per long rest, wearer has advantage on a Constitution saving throw to resist heat exhaustion or environmental heat effects for up to 1 hour.
Weapons4

A short, balanced blade favored by caravaneers for close work and self-defense.

Nonmagical short sword.

Curved and well-balanced, this scimitar cuts through brush and wool garments alike. A regional favorite.

Nonmagical slashing weapon.

A compact recurved bow made from laminated wood and sinew, suited to desert winds and quick shots.

Nonmagical ranged weapon; ammunition sold separately.

A dagger with a blade fused from silicate glass and tempered horn. It cuts cleanly but must be cared for.

Nonmagical dagger; fragile if misused.
Miscellaneous11

A 50-foot coil of hempen rope, bound with waxed twine to resist sand and salt air.

Standard adventuring rope.

A rolled bedroll treated against heat and sand abrasion; comfortable enough for desert nights.

Kept dry with cedar shavings to avoid mildew.

A traveler's backpack with room for rations and small trade goods; straps are reinforced for loaded treks.

Includes a small patch kit sewn inside.

A hardy waterskin fitted with a stopper and carrying strap; indispensable in the dunes.

Treated inside to keep water cool longer in direct sun.

One day's rations: dried meat, flatbread, spiced dates and nuts; keeps for weeks if kept dry.

Each portion is compact and fortified for caloric needs.

A compact healer's kit kept in a leather pouch; a must for caravan medics.

Heal 1 HPStabilizes a creature and can restore 1 HP when used.

A set of specialized tools for opening locks, taming knots and other delicate work.

Used for picking locks and disarming simple traps.

A flint-and-steel set in a brass case treated to withstand grit; includes a small tinder pouch.

Contains a small soaked cloth and striker for starting campfires.

A solid brass bell that rings clear across a dune-swept plain; favored for mustering camels and guards.

Used to call beasts or announce a caravan's approach; loud within 200 feet in open desert.

These sandals have reinforced soles and straps that keep sand from piling inside. Caravan scouts prize them.

Movement through loose sand counts as normal (difficult terrain ignored) for up to 10 minutes; usable once per short rest.

A smoky vial that traders use to silently signal allies at distance; the scent is unique to local caravans.

Once per day, the vial emits a faint bell-like tone and a cloud of scent that can be used to draw attention or as a secret signal within a 60-foot radius.
Potions2

A glass phial of red liquid sealed with wax. Useful for bruises and bleeding after skirmishes.

Heal 7 HPStandard Potion of Healing (consumable).

A cooling tonic distilled from desert succulents and mineral salts, sold in a ceramic flask.

When consumed, grants advantage on Constitution checks and saves against heat-related exhaustion for 1 hour. Not magical; works by electrolyte restoration.
ZA

Zahra al-Sahir

HumanRogueLvl 3

Shop Atmosphere

Sands and Sundries Trading Post sits beneath a sun-faded awning of patchwork cloth and mirrored plates that keep insects and heat off the wares. The owner keeps a carved camel skull behind the counter hung with talismans; it clacks softly when wind comes through the stalls. A scrawny raven named Mirr calls out prices at the owner's bidding and has the habit of stealing small shiny coins and returning them only when placated with a piece of date. Zahra, the proprietor, expects customers to haggle politely; she offers a small cup of spiced tea to anyone who bargains with a smile and will tack on a free tinder pouch or extra ration if she likes the group. She writes prices in both gold and local barter tokens for traders who prefer trade goods over coin.
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