Tide's Quiet Edge

Est. 2026 Sea Elf Rogue (Assassin)

Tide's Quiet Edge

The smith whistles a low, sea-chanted lullaby while grinding edges. He keeps a shallow, saltwater basin at the counter; customers who dip a blade and make a bar...

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Shopkeeper

Naida 'Slip' Verren, a Sea Elf Rogue (Assassin) (Lvl 9)

Keeper's Species

Sea Elf

8 Weapons8 MiscEst. 24.3k gp

Shop Inventory

(16)
Weapons8

A sharp steel dagger favored by infiltrators. Balanced for throwing and close work.

A well-made shortsword: light, balanced, and ideal for dexterous fighters and rogues.

A rapier forged with a keen edge and a slightly flexible blade, favored by skilled duelists.

Compact, reliable hand crossbow with a carved grip to keep it steady even when wet.

A short composite bow tempered for coastal climates. Good balance of power and portability.

A heavy-tipped harpoon for use against sea-beasts or to secure lines to distant objects.

A Dungeon Master's Guide classic: a finely balanced dagger with venomous enchantment for lethal strikes.

Atk Once per dawn you can coat the blade with venom (action). On hit target must succeed on Con or take poison damage and be poisoned for 1 minute.

Forged from salt-touched steel; the blade seems to drink in the light and spit it back as a chill.

Atk This +1 dagger deals an extra cold damage when the target is wet or when the blade strikes while submerged. Once per short rest the wearer gains +10 ft swim speed for 1 hour.
Miscellaneous8

Soft-soled leather boots that silence the wearer's footsteps; a favorite of scouts and assassins.

Your steps make no sound. Advantage on Dexterity (Stealth) checks that rely on moving silently.

A pair of enchanted boots built for sprinting across decks, beaches, and flooded streets.

As a bonus action click the heels: double your walking speed and attackers have disadvantage on opportunity attacks against you. Usable for a total of 10 minutes, regains use on a long rest.

A plain-looking cloak with faint salt-stained embroidery that wards the wearer from harm.

AC +1While worn you gain a bonus to AC and saving throws.

A silver band etched with wave motifs. It hums faintly when near open water.

Wearer can stand on and move across liquid surfaces as if solid ground.

A dark, water-sheened cloak woven with sea-silk and lined to resist salt and spray. Favored by coastal infiltrators.

While wearing this cloak you have advantage on Stealth checks made in rain, surf, or within 10 ft of open water. The cloak has 2 charges; expending 1 charge lets you cast Misty Step but only if you start the casting while touching or submerged in liquid. Regains all charges at dawn.

A 'Swiftline' grapnel set: lightweight, treated rope and a spring-hooked grapnel for quick boarding and anchoring.

Designed for use from small boats and ships. Grants advantage on checks to secure lines and reduces time to board or make fast connections by half (DM adjudicates).

A compact travel kit assembled specifically for stealthy operatives who expect rain, salt spray, and quick departures.

Master's Sharpening — a one-hour service performed on a single blade to set its edge and balance for optimal striking.

A properly tuned blade from this smith grants +1 to attack rolls for the next day when used by the owner (story reward; not a permanent magical bonus).
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Naida 'Slip' Verren

Sea ElfRogue (Assassin)Lvl 9

Shop Atmosphere

The smith whistles a low, sea-chanted lullaby while grinding edges. He keeps a shallow, saltwater basin at the counter; customers who dip a blade and make a bargaining toast get a small discount. He refuses to sell to sailors who refuse to remove their boots before stepping across the threshold.
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