Thatch's General Goods

Est. 2026 Human Commoner

Thatch's General Goods

The shopkeeper insists on writing every barter in a battered ledger and offers a small discount (5% off) if you buy three or more mundane items at once. He will...

ME

Shopkeeper

Merrin Thatch, a Human Commoner (Lvl 3)

Keeper's Species

Human

3 Weapons2 Armor12 Misc3 PotionsEst. 29.9k gp

Shop Inventory

(20)
Weapons3

A well-made steel longsword suitable for most fighters and mercenaries.

A simple shortbow. Effective for hunters and scouts.

A well-balanced longsword etched with faint runes; hums slightly at the touch.

Atk Uncommon magic item.
Armor2

Light armor favored by rogues and rangers.

A round wooden shield with iron rim.

AC +2
Miscellaneous12

Strong, flexible rope; handy for climbing and securing cargo.

A bundle of torches for exploring dark corridors.

Travel rations good for a day in the wild.

Useful for carrying adventuring gear.

Hooded lantern that protects the flame and focuses light.

A set of three sturdy glass bottles in a padded case.

Alchemist's Fire (flask). Useful as an improvised incendiary in desperate moments.

Thrown splash weapon. On hit deals ongoing fire damage per DMG rules.

Antitoxin — stops toxins from progressing; does not restore lost HP.

Thieves' tools. Standard kit for locks and small mechanical devices.

Driftglobe — a small glass sphere that floats and provides light on command.

Uncommon wondrous item. Activated by speaking its name; floats at will.

Traveler's Knot — a well-made rope blessed to come loose on command once per day.

Custom minor magic: can untie itself once per day.

Wayfinder's Penny — a traveler's charm that helps locate basic resources.

Custom minor magic: grants advantage on one Survival check to find shelter or water per day.
Potions3

A small vial of red liquid that mends minor wounds.

Heal 7 HPDrinking or administering is a bonus action.

A stronger red potion favored by veteran adventurers.

Heal 14 HPOften used to patch up downed allies between fights.

A potent restorative vial; the shop only has one in the back.

Heal 28 HPStocked rarely and at a premium.
ME

Merrin Thatch

HumanCommonerLvl 3

Shop Atmosphere

The shopkeeper insists on writing every barter in a battered ledger and offers a small discount (5% off) if you buy three or more mundane items at once. He will occasionally trade information or a favor instead of coin for rare goods.
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