Thatch's General Goods
Est. 2026 • Human Commoner
Thatch's General Goods
The shopkeeper insists on writing every barter in a battered ledger and offers a small discount (5% off) if you buy three or more mundane items at once. He will...
Shopkeeper
Merrin Thatch, a Human Commoner (Lvl 3)
Keeper's Species
Human
Shop Inventory
(20)A well-made steel longsword suitable for most fighters and mercenaries.
A simple shortbow. Effective for hunters and scouts.
A well-balanced longsword etched with faint runes; hums slightly at the touch.
Light armor favored by rogues and rangers.
A round wooden shield with iron rim.
Strong, flexible rope; handy for climbing and securing cargo.
A bundle of torches for exploring dark corridors.
Travel rations good for a day in the wild.
Useful for carrying adventuring gear.
Hooded lantern that protects the flame and focuses light.
A set of three sturdy glass bottles in a padded case.
Alchemist's Fire (flask). Useful as an improvised incendiary in desperate moments.
Antitoxin — stops toxins from progressing; does not restore lost HP.
Thieves' tools. Standard kit for locks and small mechanical devices.
Driftglobe — a small glass sphere that floats and provides light on command.
Traveler's Knot — a well-made rope blessed to come loose on command once per day.
Wayfinder's Penny — a traveler's charm that helps locate basic resources.
A small vial of red liquid that mends minor wounds.
A stronger red potion favored by veteran adventurers.
A potent restorative vial; the shop only has one in the back.
Merrin Thatch
Shop Atmosphere
“The shopkeeper insists on writing every barter in a battered ledger and offers a small discount (5% off) if you buy three or more mundane items at once. He will occasionally trade information or a favor instead of coin for rare goods.”
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