Moonpetal Apothecary & Tea Nook

Est. 2025 Half-elf Herbalist (alchemist-adjacent)

Moonpetal Apothecary & Tea Nook

Kiri often hums an upbeat, ethereal tune while working; plants in the apothecary lean toward her when she speaks. She insists customers try a free cup of Moonpe...

KI

Shopkeeper

Kiri Moonpetal, a Half-elf Herbalist (alchemist-adjacent) (Lvl 3)

Keeper's Species

Half-elf

13 Misc4 Potions1 ArmorEst. 140 gp

Shop Inventory

(18)
Miscellaneous13

Clean mountain spring water in a corked vial — useful base for poultices or boiling tea.

None

A small bundle of common culinary and medicinal herbs: mint, thyme, chamomile, and willow leaf.

When brewed as tea (10 minutes), grants advantage on a single Wisdom (Perception) check made within 1 hour (calming focus).

Sterile linen roll infused with a mild salve that staunches bleeding and soothes wounds.

Heal 1 HPWhen applied, grants +1 to Stabilization checks and restores 1 HP instantly (applied by a creature with a Medicine check to apply the salve effectively).

A fragrant tea blend brewed from silver-leafed moonpetal flowers. Served hot in the shop; bottled to-go in a pinch.

Drinker gains +1 temporary bonus to saving throws against fear for 1 hour.

A tin of thick pink salve made from crushed blossom and beeswax. Smooths bruises and eases aches.

Heal 2 HPApplied to a limb, reduces penalties from exhaustion by 1 level for 10 minutes (temporary relief, not a cure).

A pair of tiny vials containing bioluminescent dew gathered from moonpetal blossoms at dusk.

When applied to skin or cloth, provides a soft glow equivalent to a candle for up to 4 hours. Can be used to mark trails or illuminate small areas.

A pellet filled with pungent crushed roots and petals that first releases choking smoke, then a fragrant cloud.

On detonation: creates a 10-foot-radius cloud of dense, aromatic smoke for 1 minute. Creatures inside must make a Constitution save () or be poisoned (disadvantage on attacks and checks) for the duration due to dizziness; allies with training avoid effect. Kiri attaches a small ribbon for easy throw.

A single-use drop that clears misted vision and sharpens focus for a short time.

Grants +2 to Perception checks that rely on sight for 10 minutes. Causes mild sparkles to appear around bright lights, giving a whimsical anime-like shimmer.

A luminous ointment said to be blessed by playful forest sprites. Prevents minor curses and rancid influences.

AC +1Applied to skin or equipment, grants +1 to checks resisting enchantment or charm effects for 8 hours.

A cloth sachet filled with seven pressed herbs and a tiny glowing moth wing. Hung near the bed while resting improves sleep quality.

When used during an 8-hour long rest, reduces one level of exhaustion (if any) and grants +1 on one ability check made within the next day related to survival, tracking, or perception.

A fine bandage woven with faintly shimmering thread; it hums with healing sympathy.

Heal 8 HPWhen tied around a wound by someone with Medicine proficiency, restores 8 HP over 10 minutes and provides advantage on the next saving throw against disease affecting that wound.

Compact stone mortar and collapsible wooden pestle, perfect for crushing herbs on the road.

When used to grind herbs, reduces crafting time by 10% (GM discretion).

A small charm of pressed songflower on a cord. It hums faintly and calms small animals.

Worn around the neck, it gives advantage on Animal Handling checks to calm or befriend non-hostile beasts for 24 hours.
Potions4

A small amber vial of concentrated herb distillate that reduces infection and eases pain.

Heal 4 HPWhen administered, restores 4 HP over 1 minute (as a stabilizing poultice) and grants advantage on the next Medicine check to treat the same wound.

A tart, concentrated tonic made from stamina root and citrus herbs. Sharp but invigorating.

Grants 5 temporary hit points that last 1 hour. Once used by a creature, it cannot gain temporary HP from another Stamina Root Tonic for 24 hours.

A concoction distilled from midnight vines. Used sparingly as a sedative for surgery or calming beasts.

When inhaled or ingested, target must succeed on a Constitution save () or fall into a natural sleep for hours. Waking requires gentle rousing or an ally's Medicine check.

A stitched pouch containing several pre-measured herb doses and a distilled neutralizer for common poisons.

When administered within 1 minute of poison exposure, grants advantage on the saving throw vs that poison and halves ongoing poison damage for 1 minute if the save fails (GM resolution).
Armor1

A treated square of bark that can be strapped to leather or clothing to provide minor protection.

AC +1Adds +1 to defense (temporary light armor augment) when affixed; lasts 24 hours before needing re-treatment with Blossom-Balm.
KI

Kiri Moonpetal

Half-elfHerbalist (alchemist-adjacent)Lvl 3

Shop Atmosphere

Kiri often hums an upbeat, ethereal tune while working; plants in the apothecary lean toward her when she speaks. She insists customers try a free cup of Moonpetal Tea before buying pricier remedies and will barter herbal lessons or a story in exchange for rare ingredients. The shop smells like citrus and rain and small paper flutterings hang from the ceiling, written with customers' wishes.
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