The Amber Vial

Est. 2025 Half-elf Artificer (Alchemist)

The Amber Vial

Mirelle hums tunelessly while she works and labels each batch in her own shorthand. She refuses to sell more than two doses of the same named potion to the same...

MI

Shopkeeper

Mirelle Thistlebrew, a Half-elf Artificer (Alchemist) (Lvl 6)

Keeper's Species

Half-elf

11 Potions1 MiscEst. 1.4k gp

Shop Inventory

(12)
Potions11

A small red vial of curative liquid. Restores a modest amount of hit points when drunk.

Heal 7 HP

A rosy flask that mends deeper wounds. A favorite for parties heading into trouble.

Heal 14 HP

A layered brown-and-gray concoction that stiffens muscles and toughens grip for climbing.

Grants a climbing speed equal to the drinker's walking speed for 1 hour and gives advantage on Strength (Athletics) checks made to climb.

A jellyfish-bubbled vial that tastes faintly of salt and kelp. Useful for river and coastal adventures.

Allows the drinker to breathe underwater for 1 hour.

A copper-burnished flask that smells faintly of smoked pepper. Great for short bursts of fiery offense or lighting braziers.

For 1 hour, the drinker can use a bonus action to exhale a gout of fire: target in a 15-foot cone must make a Dexterity saving throw or take fire damage (half on success). Can be used up to three times.

A shifting, opalescent liquid that cools the mouth. Useful against elemental hazards and prepared fights.

Grants resistance to one damage type (chosen when consumed) for 1 hour.

A clear, golden vial whose liquid seems to hum with confidence and steadiness.

The drinker gains 10 temporary hit points and is under the effects similar to the bless spell for 1 hour (adds a d4 to attack rolls and saving throws).

A bright blue fizz that tingles on the tongue and sharpens the senses for a short while.

For 10 minutes after drinking, the user gains +5 feet to walking speed and a bonus to initiative rolls.

A vial of amber liquid that smells faintly of ash and citrus. Favored by camp cooks and caravan guards.

Grants resistance to fire damage for 10 minutes. (Single use.)

A green-tinged cordial made from bandagewort and honey. Less potent than a true magic potion but much cheaper.

Heal 6 HPHeals a small amount when consumed (single use).

A pale lavender infusion sold in a stout bottle. Popular with travelers who camp in noisy inns or borderlands.

If consumed before a long rest, the drinker has advantage on Wisdom saving throws made to avoid being awoken or disturbed during that rest (duration: the next long rest).
Miscellaneous1

A small box containing 10 empty glass vials, a corking set, a pestle and mortar, and a vial of sealing wax.

MI

Mirelle Thistlebrew

Half-elfArtificer (Alchemist)Lvl 6

Shop Atmosphere

Mirelle hums tunelessly while she works and labels each batch in her own shorthand. She refuses to sell more than two doses of the same named potion to the same person without a plausible story of need. She keeps a small sleeping ferret in a glass jar by the counter; customers are encouraged to deposit empty vials in the jar for reuse.
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