The Amber Vial
Est. 2025 • Half-elf Artificer (Alchemist)
The Amber Vial
Mirelle hums tunelessly while she works and labels each batch in her own shorthand. She refuses to sell more than two doses of the same named potion to the same...
Shopkeeper
Mirelle Thistlebrew, a Half-elf Artificer (Alchemist) (Lvl 6)
Keeper's Species
Half-elf
Shop Inventory
(12)A small red vial of curative liquid. Restores a modest amount of hit points when drunk.
A rosy flask that mends deeper wounds. A favorite for parties heading into trouble.
A layered brown-and-gray concoction that stiffens muscles and toughens grip for climbing.
A jellyfish-bubbled vial that tastes faintly of salt and kelp. Useful for river and coastal adventures.
A copper-burnished flask that smells faintly of smoked pepper. Great for short bursts of fiery offense or lighting braziers.
A shifting, opalescent liquid that cools the mouth. Useful against elemental hazards and prepared fights.
A clear, golden vial whose liquid seems to hum with confidence and steadiness.
A bright blue fizz that tingles on the tongue and sharpens the senses for a short while.
A vial of amber liquid that smells faintly of ash and citrus. Favored by camp cooks and caravan guards.
A green-tinged cordial made from bandagewort and honey. Less potent than a true magic potion but much cheaper.
A pale lavender infusion sold in a stout bottle. Popular with travelers who camp in noisy inns or borderlands.
A small box containing 10 empty glass vials, a corking set, a pestle and mortar, and a vial of sealing wax.
Mirelle Thistlebrew
Shop Atmosphere
“Mirelle hums tunelessly while she works and labels each batch in her own shorthand. She refuses to sell more than two doses of the same named potion to the same person without a plausible story of need. She keeps a small sleeping ferret in a glass jar by the counter; customers are encouraged to deposit empty vials in the jar for reuse.”
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