Granitevein Forge & Under-Anvil

Est. 2025 Dwarf Fighter (Blacksmith/Artisan background)

Granitevein Forge & Under-Anvil

Bromt hums old forge songs and polishes a particular rune-inlaid hammer whenever he’s nervous. He keeps a locked iron coffer behind the counter marked with thre...

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Shopkeeper

Bromt Granitevein, a Dwarf Fighter (Blacksmith/Artisan background) (Lvl 12)

Keeper's Species

Dwarf

4 Weapons2 Armor10 Misc1 PotionsEst. 43.6k gp

Shop Inventory

(17)
Weapons4

A solid dwarven warhammer of fine steel. Runes of endurance are inlaid along the haft; the head bears a faint blue glow. Masterwork balance, favored by shieldwall veterans.

Atk Once per long rest, the wielder can cast Aid on self (up to +5 HP) without components. Runes grant advantage on checks to strike constructs and stone creatures.

A finely balanced short sword favored by scouts; edge holds keenly and is treated with strange oils.

Atk On a critical hit, target suffers additional bleeding damage (once per attack).

A short repeating crossbow with a small steam-driven piston chamber (self-contained and safe). Fires rapidly at moderate power.

Can fire three bolts in rapid succession as a single attack action (all at same target, multiple attack rolls). Requires 1 minute cool-down after 6 bolts fired. Uses standard crossbow bolts.

A long, dark-bladed sword with a shadowy seam down its fuller. Sold quietly to vetted customers. Blade drinks light around it.

Atk On a successful hit once per short rest, the wielder can attempt to cloak the strike: target makes a Wisdom saving throw or suffer disadvantage on perception checks to notice the wielder for 1 minute. Additionally, the sword is slightly sentient, murmuring suggestions in the wielder's mind (roleplay/DM).
Armor2

Heavy plate tempered against volcanic forges and threaded with rare mithral ribbons to ease movement. Heavy but surprisingly supple for its protection.

AC +18Counts as non-restrictive for stealth checks when stationary (+0 penalty vs normal plate). Grants resistance to fire damage once per long rest for up to 1 minute.

A round shield with a slab of runed stone set into its face. The stone hums faintly to impacts.

AC +1Grants +1 to AC (shield). Once per short rest, can absorb up to 10 points of bludgeoning, slashing, or piercing damage and convert them to temporary HP.
Miscellaneous10

Sturdy boots with iron toe-caps and carved glyphs. Made for miners who spend months underground.

Grants advantage on checks to resist being knocked prone in uneven terrain and reduces fall damage by half while underground. Once per long rest, cast Pass without Trace (no spellcasting required) for 1 hour when in caves or tunnels.

A compact kit of spikes, grease, and collapsing pins for setting small mechanical traps in corridors.

When deployed, deals piercing to a triggering creature and imposes disadvantage on movement checks until freed (Dex check ). Usable 3 times before kit is spent.

A small brass cog engraved with a sigil that thrums faintly. Not advertised; stored behind the counter for discreet buyers. Said to be a component for constructs or infernal bindings.

When installed into a construct or mechanical device, grants it limited sentience (DM to adjudicate). Carries a faint curse: once bound, the purchaser is subtly compelled to return to Bromt's shop at certain lunar phases unless they succeed on a Wisdom saving throw.

A viscous oil used in the final tempering of blades. Restores edge and grants a slight magical sheen.

Apply to a mundane weapon to temporarily count it as magical for overcoming resistance to nonmagical attacks for 24 hours. Can be used three times (one dose per use).

A thick-glass sphere filled with volatile oil that ignites on impact. Engineered to stick to stone and burn intensely.

On a hit, deals initial fire damage () and ongoing fire damage at the start of the owner's next turn. Stone surfaces may catch (DM discretion).

A small kit with hammers, pins, spare leather, and a vial of quick-setting resin.

Grants a bonus to checks made with smith's tools to repair or reinforce a weapon or armor during downtime. Usable 5 times.

A simple brooch used to bind a beard or cloak. Often given as a token of trust among dwarves.

None mechanical. Social value among dwarven clans (+2 on Charisma checks with dwarves if presented).

A wooden crate of twenty standard crossbow bolts.

Standard ammunition. Bromt can craft specialized tips (barbed, incendiary) for extra cost.

Spare rivets and straps for basic shield repair and reinforcement.

Used in repairs; grant +1 durability on a repaired shield (temporary until full repair).

Small packet of arrowheads forged in a forgebook technique. Not magical but extremely hard and sharp.

Arrows using these gain +1 piercing damage (adds +1 to damage die once per arrow).
Potions1

A thick amber potion bottled in a squat flask. Tastes faintly of iron and moss.

Heal 2 HPGrants temporary HP for 1 hour and advantage on Constitution checks for 10 minutes. (Not a standard healing potion; minor restorative.)
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Bromt Granitevein

DwarfFighter (Blacksmith/Artisan background)Lvl 12

Shop Atmosphere

Bromt hums old forge songs and polishes a particular rune-inlaid hammer whenever he’s nervous. He keeps a locked iron coffer behind the counter marked with three clan seals — trusted customers can be invited to view its contents under his watch. He offers discreet deals (and a 'no questions asked' counter sale) but always requires trade in kind: rare ore, peculiar mechanical components, or a favor owed in the deep halls. He refuses to sell the most dangerous black-market goods to known city watch or obvious paladins; he recognizes some faces from old grudges and will secretly reduce prices for those who can chip a neighboring fortress's gate with him in the past.
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