The Cauldron of Cŵn (Cŵn is Welsh for hounds)

Est. 2025 Half-elf Wizard

The Cauldron of Cŵn (Cŵn is Welsh for hounds)

Eira speaks in riddles and intersperses Welsh proverbs; she will only haggle if the buyer brings a small offering from their homeland (a coin, herb, or trinket)...

EI

Shopkeeper

Eira ferch Gwyn, a Half-elf Wizard (Lvl 15)

Keeper's Species

Half-elf

3 Misc1 Armor1 Misc1 Misc3 Potions1 Misc1 Weapons2 MiscEst. 222k gp

Shop Inventory

(13)
Miscellaneous3

A carved bog-oak horn set with a moonstone; when blown it summons spectral hounds from the Otherworld to harry foes or hunt by scent for an hour.

Summons 3 spectral hounds (use dire dog stats with incorporeal traits) for 1 hour. On a rare roll (natural 1 on d20 once per day), they vanish and leave a patch of faerie lights; roll to discover true name of local fey.

A palm-sized black slate inscribed with shifting ogham-like runes. Useful to casters who bargain with the land or rewrite small pieces of fate.

Once per day, permits a caster to cast 1st- or 2nd-level divination or enchantment spell as if using a +2 caster level item for duration/effect. Additionally, can be used to cast 'speak with animals' and 'endure elements' twice per week.

Soft leather boots lined with rabbit fur from sacred burrows. They make the wearer light-footed and at home in meadows and stone circles.

Grants +10 ft movement and +5 to Escape Artist/Stealth in natural or ruined environments. Once per day, the wearer may step through a knot of standing stones and emerge at another known standing stone within 1 mile (like limited dimension door tied to ley-nodes).
Armor1

A cloak woven with autumn-coloured silk, embroidered with silver runes that shimmer like moonlight on lochs. Grants weather and fate-touched protections.

AC +5Grants +5 resistance bonus to saves vs. fear and enchantment, once per day grants 'Fate's Boon' (reroll a single attack roll, save, or skill check). While worn, you have continual mist that grants concealment (20% miss chance) in rain or fog.
Miscellaneous1

A short rod wrapped in red leather with a tiny carved dragon head. Functions as a staff of fire-like powers with draconic flair.

Atk 8 charges. Spells include produce flame, burning hands, resist energy (fire), and fireball (6th-level effect when expending multiple charges). On critical hit with a charged touch, target suffers ongoing fire per round (save ends). Regains charges daily at dawn.
Miscellaneous1

A hand-stitched vellum scroll containing names of minor local fey and one ritual to glean a creature's true name for a short time.

Allows identification of a creature's true name for 10 minutes (caster-level 10 required to safely use). Also contains two stored spells: detect magic and comprehend languages (caster level 5).
Potions3

A small crystal vial of clear, cold water said to be drawn from a sacred lake. Drinking shows glimpses of probable futures.

Upon drinking, grants the effect of 'Augury' (as the divination spell) plus a 10-minute clairvoyant glimpse (GM describes one possible outcome). Once consumed, faint echo of the vision may manifest as a subtle omen for 24 hours.

A thick, loam-colored draught that temporarily bonds the drinker to the land, hardening flesh and sharpening senses.

AC +2Gives +2 natural armor and +4 to Survival checks in natural terrain for 8 hours. Once during duration, you may 'wrap' yourself in earth to gain DR 5/slashing for 1 minute.

A deep-green tonic brewed from thorn-berries and faerie moss. Restores body and cures afflictions.

Heal 80 HPRestores 80 hit points and neutralizes one curse or disease of moderate strength. Also grants temporary HP for 1 hour.
Miscellaneous1

A narrow wand of yew topped with antler motif. Casts haste-like effects and spells that bolster mobility.

50 charges. Each charge can cast longstrider (1 charge) or haste (5 charges) at caster level 10. Recharges charges at dusk when placed under open sky.
Weapons1

A short dagger forged from mirror-silver, with runes of warding on the pommel. Useful against ghosts and fey averse to silver.

Atk Counts as silver for overcoming damage reduction. Against fey and certain spirits, deals + holy damage. Has an extra +1 on attacks vs. incorporeal creatures (if corporeal).
Miscellaneous2

A locked oak chest with drawers containing things like powdered snake's eye, dried rowan bark, chalk, soot, feathers, string, and small mundane fey-lodestones. Perfect for ritualists and casters in need of components.

Contains enough common components for 30 average spellcasts (material components not consumed by costly spells). Includes one random cheap potion (detected at purchase) and a tiny charm worth 5 gp with minor luck effect (+1 circumstance on one roll once per day).

An ink-map on vellum showing secret fords, ley-node crossings, faerie gates and safe paths across bog and mountain within a 100-mile radius. The ink shimmers with tiny moving dots when danger is near.

When consulted, the map gives a vague warning of supernatural presence within x10 miles twice per day. Certain markings require the map to be 'fed' a drop of blood to reveal a hidden path.
EI

Eira ferch Gwyn

Half-elfWizardLvl 15

Shop Atmosphere

Eira speaks in riddles and intersperses Welsh proverbs; she will only haggle if the buyer brings a small offering from their homeland (a coin, herb, or trinket). The shop fills with soft howls at night and the windows shine faintly under moonlight; items tied to fae pacts occasionally whisper to customers. She insists all metal traded be lain on a slab of riverstone first to 'wash the old debts away.'
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