Thistlewick's Trinkets and Tomes

Est. 2025 Gnome Artificer

Thistlewick's Trinkets and Tomes

The owner insists every customer take a steaming cup of herbal tea while they browse. Small enchanted motes of dust orbit the shop's counter and rearrange items...

MA

Shopkeeper

Marlo Thistlewick, a Gnome Artificer (Lvl 6)

Keeper's Species

Gnome

2 Potions10 Misc2 Armor1 WeaponsEst. 1.9k gp

Shop Inventory

(15)
Potions2

A small glass vial filled with red liquid. Heals a modest amount of HP when drunk.

Heal 7 HP

A syrupy amber potion that tingles when uncorked. Helps a climber scale walls and ledges.

When drunk, you can climb at your normal walking speed and have advantage on climbing checks for 1 hour.
Miscellaneous10

A parchment scroll with curling runes. The spell sewn into the fibres can be triggered once.

Holds a single 1st-level spell that can be cast once. Spell must be on the user's spell list to cast it from the scroll without check.

A stout sack whose mouth is rimmed with faintly glowing stitching. The interior holds far more than it appears.

This bag opens to a nonmagical extradimensional space. Objects placed inside do not change weight for the carrier.

A brass-latticed lantern with a faintly opalescent glass. Its flame never blackens the wick.

Emits a soft, steady glow equivalent to a hooded lantern. Light does not flare or blow out and can be set to 'gentle' to avoid alerting most creatures to its magic.

A small silver charm shaped like a feather on a leather thong. Pulses faintly when you step off a ledge.

Negates fall damage from a single fall of up to 60 feet once per long rest by casting a localized Feather Fall effect on the wearer.

A copper coin with a tiny carved mouth on one face. Softly warm in the hand.

Once per day, slip the coin into someone else’s palm and whisper a short message; the coin whispers that message into the recipient's ear for up to 10 seconds, audible only to them.

A long silk ribbon threaded with a thin rune-wire. Favored by scouts and signalers.

A ribbon that, when commanded, gives off a colored glow visible up to several hundred feet and is faintly warded so weather won't douse it.

A well-worn leather-bound spellbook with helpful margins and sketches. Perfect for a new apprentice.

Not magical itself but streamlines learning for apprentice casters.

A 50-foot length of sturdy hemp rope.

A bundle of torches useful for dungeon delving and outdoor travel.

Basic writing supplies, useful for scribing scrolls or copying spells.

Armor2

A soft, well-tailored cloak with a faintly warm lining. Wards the wearer with a constant little protection.

AC +1While wearing this cloak, you gain a bonus to AC and saving throws.

Soft leather boots with whisper-quiet soles. The heels leave no squeak in their wake.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.
Weapons1

A balanced short sword with an inlaid silver rune on the guard. Feels unusually keen to the touch.

Atk This weapon deals magic damage and grants a bonus to attack and damage rolls.
MA

Marlo Thistlewick

GnomeArtificerLvl 6

Shop Atmosphere

The owner insists every customer take a steaming cup of herbal tea while they browse. Small enchanted motes of dust orbit the shop's counter and rearrange items when the proprietor hums a particular tune.
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