Ironcask's Bottled Brews & Curatives

Est. 2025 Mountain Dwarf Artificer (Alchemist)

Ironcask's Bottled Brews & Curatives

The shop sits at the end of a short tunnel off the main market, its door banded with iron and a roaring forge-glass lantern. Inside it smells of warm hops, hot ...

BR

Shopkeeper

Bruni Ironcask, a Mountain Dwarf Artificer (Alchemist) (Lvl 6)

Keeper's Species

Mountain Dwarf

8 Potions6 MiscEst. 458 gp

Shop Inventory

(14)
Potions8

Standard red potion that mends wounds. Restores a modest amount of HP when drunk.

Heal 7 HPHeals HP when consumed (average 7).

A bitter, syrupy vial used to counteract common poisons and improve your resistance.

Grants advantage on saving throws against poison for 1 hour; if taken within 1 minute of ingestion of certain toxins, may neutralize their immediate effects (DM adjudication).

A syrup that sharpens tendons and steadies grip for climbing and clambering.

Grants a climbing speed equal to your walking speed for 1 hour and advantage on Strength (Athletics) checks made to climb.

A stout-smelling draught brewed with ironroot and crushed rune-lichen. Popular among miners.

Heal 3 HPWhen consumed grants temporary hit points (avg 3) and advantage on saves vs. fear and charm for 1 hour. Slight intoxication: disadvantage on Dexterity (Stealth) checks while effect lasts.

A clear, cooling draught used after exposure to common filth and minor illnesses.

Removes minor contaminants and grants advantage on saving throws against disease for 24 hours. Can ease one minor disease symptom on consumption (DM discretion).

A gritty salve rubbed onto cuts and bruises; contains ground runestone and healing herbs.

Heal 4 HPHeals HP when applied to an injury (average 4). Best used immediately after a wound is received.

A glowing amber potion that steadies the blood against cold and chill.

Grants resistance to cold damage for 1 hour and prevents simple cold-related exhaustion checks for the duration.

A potent, tightly sealed draught brewed from forge-sweat, ironpetal, and crushed embers — meant for desperate moments.

Atk For 10 minutes after consumption grants bonus to attack rolls and +1 to Strength checks. Leaves a faint metallic scent; prolonged use causes mild tremors (not recommended to drink more than one bottle in a day).
Miscellaneous6

A sealed phial with a tiny living flame. Useful as a reliable light or as a controlled ignition source.

Provides light equivalent to a torch for 1 hour. Can be used to ignite flammable materials or as an improvised fire source. If thrown (DM decides), deals fire damage on hit and extinguishes.

A short alchemical rod that, when snapped, fills a 10-foot radius with thick smoke for concealment.

Creates dense smoke in a 10-ft radius for up to 1 minute (heavily obscured). Wind can disperse it. One-time use.

A small vial of calming herbs for upset stomachs and gauntlet fare.

Cures nausea and grants advantage on saving throws against food-borne or drink-borne maladies for 1 hour.

A small parcel of ten sealed glass vials for storing potions, inks, or samples.

Replacement corks and stoppers for bottles and flasks.

Cleanly refined oil for lanterns and lamps.

BR

Bruni Ironcask

Mountain DwarfArtificer (Alchemist)Lvl 6

Shop Atmosphere

The shop sits at the end of a short tunnel off the main market, its door banded with iron and a roaring forge-glass lantern. Inside it smells of warm hops, hot metal, and herbs; bottles line shelves carved from basalt. Bruni is blunt, proud of his family's recipes, and will trade a small discount for a good story or a rare mineral sample. He insists on pouring new potions into your own vials for a copper apiece and hums an old dwarven drinking song whenever a brew fizzes. He keeps one drawer labelled 'Do Not Drink' that rattles suspiciously when shaken.
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