The Golden Mirage Stall

Est. 2025 Human Bard

The Golden Mirage Stall

The shop smells of toasted spice and cedar oil. The shopkeeper haggles with a soft laugh and insists all purchases include a bit of dried rose petals. If you re...

SA

Shopkeeper

Sahra al-Mir, a Human Bard (Lvl 3)

Keeper's Species

Human

11 Misc4 Weapons2 Armor2 PotionsEst. 521 gp

Shop Inventory

(19)
Miscellaneous11

A length of hempen rope, serviceable for climbing, hauling, and repairs.

Fine braided silk rope favored by caravan guides for delicate work and quick hauling.

A rough but warm bedroll suited for sleeping under the stars or inside a canvas tent.

A well-made backpack with room for waterskin, rations, and small treasures.

A leather waterskin. Essential in desert travel, fitted with a small stopper.

A day's worth of travel rations prepared for caravans and long marches.

A torch wrapped in oiled cloth, useful to light caves and markers at night.

Sandstrider Sandals are stitched from treated leather and camel-hide, trimmed with small brass studs.

Wearer gains advantage on Strength and Dexterity checks to move across loose sand and does not suffer movement penalty in soft dunes; once per long rest wearer may move across sand without leaving discernible tracks for 1 hour

A gauzy veil that blurs the face and reflects harsh sunlight, popular among night traders.

Once per day while in an arid or desert environment grants +2 to Stealth checks for up to 1 hour

A glass bottle filled with layered powdered pigments and a slow-burning fuse. Caravan signal device.

Produces a column of brightly colored smoke visible up to 1 mile in clear conditions; useful for signaling

A carved reed flute used by camel drivers. Melodies are more ceremonial than magical but still effective.

When played for 1 minute calms and attracts domesticated pack animals of CR 1/4 or less within 300 feet, causing them to approach if not otherwise distressed
Weapons4

A sharp blade easily hidden in a boot. Versatile for close work and defense.

A common short sword favored by caravaneers and scouts for its balance and reach.

A curved scimitar well suited to desert winds and close fighting on sand.

A light scimitar tempered in a merchant's forge where desert iron is folded with polished glass.

Atk Weapon grants +1 to attack and damage rolls
Armor2

Studded leather offers decent protection while remaining nimble for scouts and traders.

AC +12

A reinforced wooden shield edged with bronze. Useful for small skirmishes.

AC +2
Potions2

A small vial of rosy liquid that knits flesh and eases pain. Common among travelers.

Heals hit points on consumption

A pinch of rare spice brewed into a lozenge that sharpens the nose and quickens the senses.

When consumed grants advantage on Wisdom (Perception) checks that rely on smell for 1 hour and imposes a -1 penalty to Dexterity (Stealth) checks for the same duration
SA

Sahra al-Mir

HumanBardLvl 3

Shop Atmosphere

The shop smells of toasted spice and cedar oil. The shopkeeper haggles with a soft laugh and insists all purchases include a bit of dried rose petals. If you refuse the petals the owner offers a whispered rumor about the bazaar's next shipment.
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