Quill & Candle Arcana

Est. 2025 half-elf wizard (evocation specialist)

Quill & Candle Arcana

Mirella annotates every sale in a battered ledger with a small glyph that glows faintly for a few hours. She speaks to her shop's candle (an enchanted beeswax p...

MI

Shopkeeper

Mirella Quill, a half-elf wizard (evocation specialist) (Lvl 6)

Keeper's Species

half-elf

2 Potions3 Misc1 Misc1 Misc2 Misc3 Misc1 Misc3 Misc1 Misc2 MiscEst. 17.7k gp

Shop Inventory

(19)
Potions2

A small glass phial of ruddy liquid that knits flesh and eases pain when drunk.

Heal 10 HPStandard potion of healing ( HP)

A deeper-red potion in a lead-sealed vial for graver wounds.

Heal 20 HPStandard greater potion of healing ( HP)
Miscellaneous3

A rolled parchment with a faintly glowing sigil. Single-use; readable by anyone who can cast the spell.

Casts detect magic (1st-level) when read.

A delicate vellum that shimmers when disturbed. Single-use invisibility spell.

Casts invisibility (2nd-level) when read.

A parchment with clasped hands sketched in faint ink. Single-use charm to paralyze humanoids.

Casts hold person (2nd-level).
Miscellaneous1

A carved ebony wand with silver runes; youthful energy hums along its length.

Can expend 1 charge to cast Magic Missile (auto-hits; force damage per dart). Regains charges daily.
Miscellaneous1

A forest-green cloak trimmed in silver that seems to dim nearby light when the hood is pulled up.

Grants advantage on Stealth checks to hide in natural shadow when hood up; magic makes wearer harder to spot (disadvantage on Perception checks to spot).
Miscellaneous2

Polished black leather bracers with inset mithril threads that shimmer under light.

AC +2+2 to AC while not wearing armor or using a shield.

Fur-lined boots with runes along the soles that shed cold like water off a duck's back.

Wearer is resistant to cold damage and can travel on icy ground without penalty.
Miscellaneous3

A plain band of dull silver that tastes faintly of ozone when worn. Currently empty and ready to be charged.

Holds up to 5 levels worth of spells. Spells stored can be cast later by the wearer.

A stout canvas satchel that hums faintly when emptied. Inside, space exceeds its exterior dimensions.

Holds up to 500 pounds, not exceeding a volume of 64 cubic feet.

A simple pendant with a small moonstone; it calms the wearer’s spirit.

Grants +1 to all saving throws while worn.
Miscellaneous1

A vial of glittering dust that makes those covered temporarily invisible.

When thrown into the air, grants invisibility to creatures within area for up to minutes (roll for duration).
Miscellaneous3

A wooden box containing chalk, sulfur, bat guano (small amount), flour, and a few crystal beads.

Contains common spell components sufficient for several castings of 1st-level spells.

A leather-bound book with vellum pages specifically ruled for spell notation.

Blank; perfect for wizards copying spells.

A small chest of cheap curious items: a compass that points to the nearest fresh water source (limited), a thimble that never punctures, a tiny glass eye that records 10 seconds of sight, etc.

Some trinkets contain minor magical effects (mostly cosmetic or utility).
Miscellaneous1

A palm-sized clear crystal mounted in a brass frame for channeling spells.

Functions as an arcane focus for spellcasters.
Miscellaneous2

Mirella will cast identify on a single item while you wait (about 10 minutes).

Identifies magical properties and how to use them.

A short tutoring session covering basic spell theory, identifying components, or learning a single cantrip (for classes allowed to learn it).

Useful for new spellcasters or NPC hirelings; does not replace level-up training.
MI

Mirella Quill

half-elfwizard (evocation specialist)Lvl 6

Shop Atmosphere

Mirella annotates every sale in a battered ledger with a small glyph that glows faintly for a few hours. She speaks to her shop's candle (an enchanted beeswax pillar named 'Fenn') as if it were a cat; Fenn 'responds' by shifting its flame color. Mirella refuses to sell items she deems likely to be used for murder or cruel torture and will ask pointed questions about intended use for higher-tier items.
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