The Foaming Flagon and Forge

Est. 2026 Hill Dwarf Fighter

The Foaming Flagon and Forge

Thrain insists on pouring every customer a complimentary 'warm' ale that is actually room temperature and quite flat. He refuses to sell any 'high end' item unl...

TH

Shopkeeper

Thrain Iron-Gulp, a Hill Dwarf Fighter (Lvl 5)

Keeper's Species

Hill Dwarf

29 Misc9 Armor9 Weapons3 PotionsEst. 9.7k gp

Shop Inventory

(50)
Miscellaneous29

A slightly worn but functional magical bag that holds much more than it appears.

Holds up to 500 lbs in a 64 cubic foot volume.

A small clay sphere that emits thick smoke when the fuse is lit.

Creates a 20 foot radius of heavily obscured smoke for 1 minute.

A defective grenade that produces more sputtering than smoke.

Creates a 5 foot radius of lightly obscured smoke.

A high end canister that releases magical, impenetrable fog.

Creates a 40 foot radius of heavily obscured smoke instantly.

Standard rope made from braided hemp.

Has 2 hit points and can be burst with a Strength check.

It might hold, it might not.

Strength check to burst.

A very thin, very strong rope made of woven silk.

Strength check to burst.

A heavy iron pot for cooking over campfires.

None.

A thin copper pot that heats quickly but dents easily.

None.

A polished cauldron with a non stick inner coating.

Grants advantage on cooking checks.

A wooden stick capped with tallow and rags.

Provides bright light in 20 foot radius for 1 hour.

A torch that has been enchanted with a Continual Flame spell.

Never goes out and produces no heat.

Three for a copper because they are hard to light.

Takes 1 minute to light.

A lantern with adjustable shutters.

Provides bright light in 30 foot radius.

A lantern that projects a focused beam.

Projects a 60 foot cone of light.

A very small candle stub.

5 foot light for 10 minutes.

A set of tin cutlery and a plate.

None.

Solid gold cutlery for the adventurer with status.

None.

A heavy iron bar for prying things open.

Advantage on Strength checks where leverage applies.

Indestructible bar made of the hardest metal.

Automatically succeeds in prying non magical wooden locks.

It has a slight curve from misuse.

No bonus to Strength checks.

Dried meat, fruit, and crackers.

None.

Hard as rocks and taste like sawdust.

Requires a Con save or take 1 damage to teeth.

Exquisitely cured ham with honey glaze.

Heal 1 HPEating this provides a sense of well being.

Leather bag with straps for carrying gear.

Holds 1 cubic foot or 30 lbs.

A burlap sack with a small hole in the bottom.

Items may fall out.

A bag made from reinforced dragon scales.

Fire resistant.

A container for holding liquid.

Holds 4 pints.

A small wooden barrel with silver taps.

Keeps wine at a perfect temperature.
Armor9

Standard high quality interlocking metal plates with gauntlets and heavy boots.

AC +18Disadvantage on Stealth checks.

Plate armor salvaged from a battlefield. It is dented and heavy.

AC +17Disadvantage on Stealth and Initiative.

Magnificent full plate etched with gold leaf and filigree.

AC +18Grants advantage on Persuasion checks while worn in civilised areas.

A sturdy wooden shield reinforced with iron.

AC +2Standard protection.

A shield that has seen too many battles.

AC +1Likely to break.

A lightweight shield with silvered edges.

AC +2Does not cause disadvantage on Stealth if applicable.

Toughened leather chest piece and leggings.

AC +11None.

Mismatched pieces of hide tied together.

AC +10None.

Fine leather reinforced with metal rivets.

AC +12None.
Weapons9

A heavy iron head on a sturdy wooden shaft.

Versatile ().

A second hand hammer with a loose grip and a chipped head.

Atk Versatile ().

A perfectly balanced weapon with a cold iron head.

Atk Versatile ().

A simple steel blade.

Finesse, Light, Thrown (range 20/60).

A pitted blade found in a gutter.

Fragile.

A fine steel blade coated in pure silver.

Bypasses damage resistance for certain monsters.

A double edged blade of average length.

Finesse, Light.

A blunt iron sword with no edge.

Non lethal.

A sword with rubies in the pommel and an etched crossguard.

Finesse, Light.
Potions3

A red liquid that heals wounds.

Heal 7 HPHeals plus 2 hit points.

A smelly paste for minor cuts.

Heal 2 HPHeals hit points over 10 minutes.

A glowing crimson potion.

Heal 28 HPHeals plus 8 hit points.
TH

Thrain Iron-Gulp

Hill DwarfFighterLvl 5

Shop Atmosphere

Thrain insists on pouring every customer a complimentary 'warm' ale that is actually room temperature and quite flat. He refuses to sell any 'high end' item unless the buyer can prove they know how to properly clean it.
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