Hearth & Haul General Store

Est. 2025 Human Rogue

Hearth & Haul General Store

Hearth & Haul sits on a busy corner, its windows fogged by potions and spice. The owner keeps a mason jar of collected coins by the till labeled 'stray coppers'...

MA

Shopkeeper

Marta Thornwell, a Human Rogue (Lvl 6)

Keeper's Species

Human

12 Misc2 Potions6 Weapons3 ArmorEst. 15k gp

Shop Inventory

(23)
Miscellaneous12

A sturdy coil of hempen rope, 50 feet long. Useful for climbing, hauling, and improvised traps.

A leather roll of picks, files, and small tools required for locks and traps.

Dried meat, hardtack, and scraps to sustain a traveler for a day.

A compact kit for starting fires in wet or windy conditions.

A flexible skin container for water; easy to carry and seal.

A wool bedroll for the road, offering basic comfort and insulation.

A woven sack whose mouth opens to a roomy extradimensional space.

Holds up to 500 pounds, not exceeding 64 cubic feet; standard bag of holding effects.

A parchment scroll containing a single 1st-level spell for one-time use.

Spell is cast when read; requires spellcasting ability to copy to a spellbook if wizard.

Soft-leather boots that seem to drink up sound.

Advantage on Dexterity (Stealth) checks that rely on moving silently while worn.

A small clay jar with a cork; when broken it fills the area with thick, choking smoke.

Grants advantage on escape checks and obscures vision; wind can disperse early.

A traveler's compass that always points to true north and steadies the mind.

Grants +2 to navigation checks and resists being fooled by nonmagical illusions affecting direction once per day.

A tin of Everclean soap favored by sailors and caravan leaders.

Keeps clothing and small gear clean; prevents disease from spoiled food for 24 hours when used to wash (minor convenience magic).
Potions2

A small glass vial of red liquid that mends wounds when drunk.

Heal 7 HP

A stronger healing draught for more serious injuries.

Heal 14 HP
Weapons6

A well-forged, balanced longsword with a leather-wrapped hilt.

A short, sharp blade ideal for close-quarters and stealthy work.

A reliable shortbow for hunters and travelers.

A light crossbow for ranged combat; simple, sturdy construction.

A magic longsword with a faint blue glow along the fuller.

Atk +1 to attack and damage rolls.

A finely made dagger favored by assassins of the riverwardens; faintly venomous.

Atk On a hit once per short rest can deal an extra poison damage ( CON save for half).
Armor3

Light armor that offers good mobility; common among scouts and rogues.

AC +11

A round wooden shield with reinforced rim and a painted crest.

AC +2

A protective cloak with a faint shimmer to its weave.

bonus to saving throws and AC while worn (minor protective magic).
MA

Marta Thornwell

HumanRogueLvl 6

Shop Atmosphere

Hearth & Haul sits on a busy corner, its windows fogged by potions and spice. The owner keeps a mason jar of collected coins by the till labeled 'stray coppers' and hums the same two bars of a sea shanty while working. A wooden cat named Patches naps on a stack of bedrolls and will insist on 'inspecting' any purchases you set on the counter. The proprietor gives friendly haggles to adventurers who can tell a true story of danger and honor - but refuses to sell poisons to those he judges cruel.
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