The Amber Phial

Est. 2025 Half-Elf Artificer (Alchemist)

The Amber Phial

The Amber Phial smells of citrus, warm resin, and a faint ozone tang from volatile concoctions. Shelves of mismatched jars climb the walls from floor to ceiling...

MI

Shopkeeper

Mirel Voss, a Half-Elf Artificer (Alchemist) (Lvl 6)

Keeper's Species

Half-Elf

3 Misc13 PotionsEst. 6.1k gp

Shop Inventory

(16)
Miscellaneous3

A corked glass vial of a clear, slightly viscous liquid. Tastes bitter and leaves a faint metallic aftertaste.

On consumption grants advantage on saves vs poison for 1 hour; neutralizes ordinary toxins for the next minute.

A stout flask containing a bright, oily liquid; the stopper is sealed with tar.

On impact deals fire to target and to creatures within 5 feet (Dex save halves). Nonmagical, fragile glass.

A small bottle of clear solvent that smells of lavender and copper.

Useful for crafting and preserving spell reagents; cleans biological contaminants.
Potions13

A ruby-red phial that mends cuts and bruises when drunk.

Heal 7 HP

A deeper scarlet potion that knits tendon and bone more effectively than the common brew.

Heal 14 HP

A heavy vial filled with a warm, golden liquid that hums softly when uncorked.

Heal 36 HP

A vial sealed with a wax sigil; the liquid inside seems to shimmer with inner light.

Heal 45 HP

A viscous, green-tinted potion with a cork wrapped in braided spider-silk.

You gain a climbing speed equal to your walking speed for 1 hour; advantage on checks related to climbing while the effect lasts.

A clear, briny bottle that never seems to drip; salt crystals form on the neck when left open.

Allows the drinker to breathe underwater for 1 hour.

A warm, amber liquid that smells faintly of embers and citrus.

While active you take half damage from fire sources for 1 hour.

A colorless, whisper-thin liquid that seems to swallow light around it.

Grants invisibility (see rules for effects ending when you attack or cast).

A light blue potion that leaves a faint trail of motes when uncorked.

The drinker gains a flying speed equal to their walking speed for 1 hour. Take care on landing.

A bright, clarifying tincture sold in thimble-sized bottles. Favored by students and scribes before exams or rituals.

For the next 10 minutes the drinker gains advantage on one kind of ability check (choose Intelligence or Wisdom) and +1 to spell attack rolls if they cast spells during that period.

A soothing, slightly effervescent elixir often used by field medics as a stopgap.

Heal 5 HPMinor healing and emergency stabilizing property.

A faintly silver liquid that leaves the tongue feeling tingly and the ears very alert.

Heightens senses for scouting or tracking; mild stimulant.

A bronze-colored draught that tastes faintly of honey and mint.

Calming and fortifying infusion favored by guards and couriers.
MI

Mirel Voss

Half-ElfArtificer (Alchemist)Lvl 6

Shop Atmosphere

The Amber Phial smells of citrus, warm resin, and a faint ozone tang from volatile concoctions. Shelves of mismatched jars climb the walls from floor to ceiling, each labelled in Mirel's spidery hand with careful runes that shift if you look too long. A friendly orange cat named Fizz lounges in a hammock of braided silk above the counter and will bat at any coin left unattended. Mirel offers small discounts to parties who bring rare herb samples or empty crystal vials for reuse. The shop has one 'mystery cork' behind the counter: for 20% of an item's price Mirel will swap one bought item for a random potion of equal or lesser value he has in the back. The backroom sports a tiny greenhouse and a rack of notes where Mirel pins recipe tweaks recommended by traveling healers.
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