Fenwick's Sundries & Stow
Est. 2025 • Human Ranger (Retired)
Fenwick's Sundries & Stow
Marella keeps the front counter tidy but peppers conversation with hunting stories and unsolicited advice on footwear. She lives above the shop; customers occas...
Shopkeeper
Marella Fenwick, a Human Ranger (Retired) (Lvl 10)
Keeper's Species
Human
Shop Inventory
(19)Preserved stews, hard biscuits, dried fruits, and salted meat vacuum-packed in waxed cloth pouches.
Sturdy rope, useful for climbing, tying, and lashing. Knots hold well under typical loads.
Small kit with pitons, hooks, string, and boot glue; makes scaling surfaces safer.
Bandages, salves, and splints to stabilize the wounded.
A bitter draught that grants advantage on saves against poison for 1 hour.
A wooden torch soaked in pitch. Bright light in a small radius.
A sticky, explosive fluid that ignites when thrown.
A durable sacking of extradimensional space useful for hauling large loads.
A hand-drawn topographic map of nearby hunting grounds and old ruins; annotated with game trails.
Sturdy oak trunk with iron bands and a simple tumblers lock; lined with oilcloth.
A carefully scribed spell scroll with the Lesser Restoration spell scripted in elven ink.
A pleasantly scented cleansing soap, popular with traveling entertainers and nobles who pass through.
A brass-capped lantern that holds lamp oil and burns bright with a controlled wick.
A ruby liquid that mends wounds with supernatural speed.
A shimmering amber potion that fills the drinker with valor.
A well-balanced steel blade with a faintly etched runic line along the fuller.
A compact bow crafted by a regional fletcher; superior draw and accuracy.
Soft leather with stitched layers for extra protection; flexible and quiet.
A travel-stained cloak with a subtle weave of protective wards; slightly faded but intact.
Marella Fenwick
Shop Atmosphere
“Marella keeps the front counter tidy but peppers conversation with hunting stories and unsolicited advice on footwear. She lives above the shop; customers occasionally hear a chorus of clinking plates and the soft bark of her retired hunting hound, Brindle, from the staircase. She offers discounts (usually 10%) to patrons who trade stories or small curios of genuine interest; she refuses to sell certain magical items to those she suspects of foul intent. The basement doubles as Marella's workshop and a safe storage room—visits by appointment only.”
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