Ironhand Armory
Est. 2026 • Dwarf Artificer
Ironhand Armory
Durik whistles old hammering rhythms while he works. He refuses to sell a weapon to anyone who won't let him inspect their handgrip and strike a test blow. He k...
Shopkeeper
Durik Ironhand, a Dwarf Artificer (Lvl 9)
Keeper's Species
Dwarf
Shop Inventory
(23)A well-forged longsword of sturdy steel. Reliable and common among soldiers and adventurers.
A massive greatsword designed to cleave through armor and shields.
A slender, razor-edged rapier favored by duelists and swashbucklers.
A short, easily concealed blade for quick strikes and utility.
A simple dagger with a keen edge; the smith's everyday tool and a common backup weapon.
A longbow carved from yew and reinforced with rawhide and sinew. Good range and accuracy.
A heavy crossbow with a solid stock and hand-forged trigger mechanism.
A battleaxe with a well-tempered head and a leather-wrapped haft.
A warhammer forged to a soldier's specification. Balanced for hitting armored foes.
A finely balanced longsword with a faint runic sheen. A straightforward +1 weapon.
A heavy greatsword tempered with arcane ironwork; favored by champions who need reliable extra damage.
A sword whose edge bursts with supernatural flame when its command word is spoken.
An enchanted blade that vibrates and whispers to its bearer when danger is near.
A custom spear with veins of hammered blue steel. The smith bound a small storm mote into the haft.
A chain shirt reinforced with adamantine filaments. Heavier than common chain but offers extra durability.
A round iron-bound shield. Useful for front-line fighters and guards.
Leather bracers inlaid with a single arrowhead motif, favored by seasoned archers.
A small glass vial filled with a sweet red liquid, the most common restorative found in adventurers' packs.
A potent vial of healing; more expensive but lifesaving after a tough fight.
A craftsman's sharpening kit. Includes whetstones, fine oil, and balancing tools. Durik offers a done-in-shop sharpening that temporarily steadies a weapon.
A quiver's worth of arrows, straight-shafted and fletched with goose feather.
Small metal runes hammered on leather backing. Not a true enchantment but a limited magical insertion favored by hunters.
A costly smithing ritual that temporarily threads minor enchantment into a weapon. Best for an upcoming boss fight.
Durik Ironhand
Shop Atmosphere
“Durik whistles old hammering rhythms while he works. He refuses to sell a weapon to anyone who won't let him inspect their handgrip and strike a test blow. He keeps a sharp little carved iron mouse on the counter that he insists is lucky; customers who touch it tend to haggle for a discount.”
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