Merrin's Roaming Emporium

Est. 2026 Half-elf Bard

Merrin's Roaming Emporium

The merchant keeps a jar of mismatched buttons on the counter and will try to trade one for a story. Prices wink higher if you try to haggle at night, lower if ...

ME

Shopkeeper

Merrin Hallow, a Half-elf Bard (Lvl 4)

Keeper's Species

Half-elf

4 Potions6 Misc2 Weapons3 ArmorEst. 2.3k gp

Shop Inventory

(15)
Potions4

A small glass vial of red liquid that shimmers when shaken. Reliable, common healing potion.

Heal 7 HPHeals when consumed; common magic item.

A sturdier crystal phial filled with a brighter red fluid. Far more restorative than a common potion.

Heal 14 HPHeals when consumed; uncommon consumable.

A bitter-smelling potion in a small bottle; a local apothecary swears by it for snakebites.

Antitoxin; common adventuring consumable.

A clear, sweet-smelling draught stored in a blue-stained vial. The merchant claims it was brewed by a monk.

Elixir of Health: removes disease and cures some conditions per DM rulings.
Miscellaneous6

A rolled parchment sealed in wax. The spell name is visible in fine script only to those who can cast it.

Consumable magic item that expends itself when used to cast the scroll's spell.

A well-sewn buckram sack with a faint hum. Straps and a brass ring on the mouth for easy carrying.

Classic extradimensional storage; items placed within are retrievable instantly. Handle per usual Bag of Holding rules.

A leather quiver stuffed with twenty well-fletched arrows.

A coil of hemp rope, well waxed and knotted at one end; a traveling staple.

A ration pack meant to keep one adventurer fed for one day on the road.

A brass bell on a leather thong; when rung and whispered into, the bell carries your single whispered sentence to a chosen person within 120 feet.

Once per day cast Message. Nonattunement minor magic item.
Weapons2

A balanced short sword with a faint runic edge. Light enough for quick strikes, reliable in a skirmish.

Atk Magical +1 to attack and damage rolls.

A well-crafted hardwood longbow with sinew backing. String is in excellent condition.

Armor3

A dark green cloak with a polished silver clasp. It seems to hug the wearer when danger approaches.

AC +1Grants bonus to AC and +1 to saving throws while worn.

Smooth tanned leather armor, patched but supple. Good for scouts and rogues who need mobility.

AC +11

Soft-leather boots lined in felt. The soles leave faint, irregular prints that look like animal tracks.

Grants advantage on Dexterity (Stealth) checks that rely on moving silently while worn.
ME

Merrin Hallow

Half-elfBardLvl 4

Shop Atmosphere

The merchant keeps a jar of mismatched buttons on the counter and will try to trade one for a story. Prices wink higher if you try to haggle at night, lower if you share food. The wagon is pulled by an elderly but stubborn pony called Bristle who insists on nibbling receipts.
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