The Regal Monster

Est. 2026 Dwarf Fighter

The Regal Monster

Thrain stamps every weapon he sells with a tiny monster sigil on the ricasso. He hums ancestral hammer-songs while working and insists buyers try a 'test-swing'...

TH

Shopkeeper

Thrain Ironfist, a Dwarf Fighter (Lvl 10)

Keeper's Species

Dwarf

12 Weapons5 Armor2 Potions3 MiscEst. 55.1k gp

Shop Inventory

(22)
Weapons12

A finely forged steel dagger with a darkened crossguard and leather-wrapped grip. A staple for scouts and rogues.

A high-quality shortsword with a razor edge and a pommel stamped with The Regal Monster's sigil.

A masterfully tempered longsword. The blade holds a keen edge and the hilt fits the hand like it was made for you.

A greatsword forged from a single billet; it sings when swung and leaves shaving marks on the air.

A battleaxe with a razor-sharp head and a reinforced haft. Well suited to both slashing and chopping strikes.

A soldier's warhammer: stout, balanced, and finished with dwarven hammerwork along the handle.

A longbow fashioned from layered yew and horn. Accurate at range and surprisingly light.

A heavy crossbow built for siege and hunting large game. Stout frame with polished string grooves.

A polished longsword with faint runic filigree along the fuller. Reliable enchantment for competent fighters.

Atk This weapon is a +1 magic weapon. Grants +1 to attack and damage rolls.

A battleaxe tempered in rare coals and etched with protective sigils. It thrums faintly in battle.

Atk This weapon is a +2 magic weapon. Grants +2 to attack and damage rolls.

A Flame Tongue longsword: the blade's edge becomes a running tongue of fire when the bearer speaks its command word.

Atk While activated this sword deals an extra fire damage on hit and sheds bright light in a 40-foot radius and dim light for an additional 40 feet.

Thrain Ironfist's personal tempering of a greatsword. Only a handful of these leave his forge each decade.

Atk This greatsword is a +2 magic weapon. Once per long rest the wielder may add fire damage to a successful hit.
Armor5

A steel shield that gives a dependable plus to protection. Edge rim is rolled to absorb glancing blows.

AC +2

Chain mail assembled from hand-locked rings; it is heavy but offers superior protection to mailers of lesser craft.

AC +16

Scale mail of overlapping plates riveted to hardened leather. It moves well with the wearer.

AC +14

A supple leather cuirass, oiled and reinforced along the spine. Favored by scouts and light cavalry.

AC +11

An adamantine chain shirt: each link is reinforced with streaks of adamantine. Heavy blows glance off its surface.

AC +13While wearing this armor a critical hit against the wearer becomes a normal hit.
Potions2

Glass phial of ruby liquid sealed with wax. A staple in every adventurer's pack.

Heal 7 HP

A larger crystalline vial containing a brighter healing draught. More costly and rarer than the basic potion.

Heal 14 HP
Miscellaneous3

A quiver of twenty master-crafted arrows suitable for longbow use.

A whetstone kit produced in Thrain's shop. Polishes and maintains even the finest blades.

A compact repair kit for armor and weapons; ideal for long journeys where the blacksmith's anvil is far away.

TH

Thrain Ironfist

DwarfFighterLvl 10

Shop Atmosphere

Thrain stamps every weapon he sells with a tiny monster sigil on the ricasso. He hums ancestral hammer-songs while working and insists buyers try a 'test-swing' inside the yard. He collects tiny iron trinkets shaped like crowns and hides one in a random purchased weapon as a 'Regal Blessing'. He refuses to sell to anyone who will not wear an apron while inspecting the forge.
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