The Backhand and the Blade
Est. 2025 • Human Rogue
The Backhand and the Blade
The shopfront is a boarded tailoring storefront by day. After sundown a single brass lantern in the window burns a green flame; a furtive knock (three short, on...
Shopkeeper
Marta 'Grey' Vess, a Human Rogue (Lvl 8)
Keeper's Species
Human
Shop Inventory
(23)A well-balanced steel dagger with a keen edge. Quiet, reliable, and easy to conceal.
A shortsword of common make: light, balanced, and easy to fence in the market.
A compact recurved shortbow favored by city scouts and cutpurses working rooftops.
A hand crossbow, compact and easy to reload for trained hands. Comes with a small leather case.
A wicked-looking dagger etched with tiny fang motifs. The shop obtained it through a shady fence and prices it for serious buyers.
A finely balanced shortsword that hums faintly when drawn. An obvious boon for a level-skewed scuffle.
A compact blackjack with a leather-wrapped head. Handy for knocking someone out without leaving a scene.
Studded leather provides decent protection while allowing the wearer to stay stealthy.
Plain leather armor. Cheap, light, and ideal for those who prioritize movement over heavy protection.
A shifting, shadow-hued cloak that blends the wearer into dim backgrounds. Popular with professional scouts and silent infiltrators.
A full set of thieves' tools in a narrow leather roll. Clean, oiled, and quick to hide.
A weathered hooded lantern with a shuttered hood to keep light controlled and discreet.
A coil of sturdy hemp rope. Cheap, reliable, and easy to toss from a rooftop.
A heavy pouch of tiny metal disks; scatter them to trip pursuers or to cover a quick escape.
A small cloth sack of caltrops. Cheap, effective for slowing horses and guards.
A stout lock. The shopkeeper will offer a discreet demonstration of how the lock can be opened.
A reliable grappling hook for scaling walls or securing an escape.
Heavy manacles; used by fences and torturers alike. Comes with a single key.
A small phial labeled in a language few commoners read. Drow poison, the classic assassin's reagent.
A cheap, black-glazed pellet favored by thieves for creating instant cover during a getaway.
A secretive concoction sold in tiny tins. Quietens movement and dulls squeaks for a single crucial moment.
A small glass vial of red liquid. The shop keeps a modest stock; perfect for emergency healing after a skirmish.
A bitter-tasting vial that steadies the body's defenses against venoms and toxins.
Marta 'Grey' Vess
Shop Atmosphere
“The shopfront is a boarded tailoring storefront by day. After sundown a single brass lantern in the window burns a green flame; a furtive knock (three short, one long) and the back wall slides to reveal the real shop. The owner keeps a jar of preserved fingers under the counter as a warning to cheats and a ledger bound in tanned human hide listing problematic customers. Bargains are struck with a whisper and a sharp smile. The ledger is updated for anyone who steals from the shelves.”
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