Brass & Cog Mercantile

Est. 2026 Human Alchemist

Brass & Cog Mercantile

The shop smells of oil, warm metal, and honeyed tea. Shelves are a cluttered ballet of brass cogs, glass jars of odd powders, and labeled vials. A tired clockwo...

MA

Shopkeeper

Marigold Voss, a Human Alchemist (Lvl 3)

Keeper's Species

Human

16 Misc2 Armor1 Potions2 MiscEst. 525 gp

Shop Inventory

(21)
Miscellaneous16

A heavy-duty leather backpack, reinforced with brass buckles and small gear loops for tools.

A basic bedroll. Warm, a little smell of oil and machine grease from local artisans.

Dried meats, hard biscuits, and a small packet of preserving salts suitable for one day's travel.

A reliable waterskin, treated to keep liquids cool and reduce spoilage.

Rope suitable for climbing, rigging or tying off cargo.

A length of pitch-soaked wood on a leather handle. Cheap light for travel.

Flint and steel set for starting fires and lighting lanterns.

A hooded lantern that produces steady light and can be dimmed with the hood.

A compact kit for lockpicking and delicate mechanical work.

A compact sunrod; useful inside machines or airships where open flame is risky.

Produces bright light for a limited time; no open flame.

A magnifying glass for close inspection of gears, small script, and delicate components.

A compact clockwork toolkit, spring-driven and kept in a leather roll. Popular with tinkerers.

+2 circumstance bonus to Craft (mechanical) or Disable Device checks when used; can jury-rig simple nonmagical items in 10 minutes.

A tiny clockwork beetle that can carry messages, often used by workers to slip notes around factory floors.

Can carry a small written message up to 1 lb. across short distances; lasts about 2 hours before winding down.

A wrist-mounted winch that helps archers and climbers haul small loads or pull themselves up a shaft.

Gives a +2 circumstance bonus to Climb checks while anchoring or hauling small loads; can hold up to 200 lb when engaged.

A siphon vial and hand pump useful for extracting oils, fuels, or potions without spilling.

Allows quick siphoning and transfer of liquids; useful for alchemists and engineers.

A steam-driven lantern combining a small boiler and regulator to produce clean, even light without an exposed flame.

Clockwork-steam lantern that can be set to steady or flicker; safer than open flame in oily environments.
Armor2

Smoked goggles for working near forges and steam vents; simple protection for the eyes.

Brass Spectacles of Contrast, crafted by local opticians and fitted with layered lenses to reduce glare and accentuate mechanical detail.

Provides a +1 circumstance bonus to Perception checks in dim, smoky, or mechanically noisy environments.
Potions1

A small glass vial filled with warm, rosy liquid that heals light wounds.

Heal 6 HPSingle-use. Drinking the potion cures hit points.
Miscellaneous2

A sticky flask of volatile mixture favored by engineers and looters for disabling gear and lighting fires.

On hit deals fire immediately and fire the following round. Splash deals 1pt to adjacent creatures.

A burlap bag filled with a sticky concoction that snares and slows whoever it strikes.

On hit or impact reduces target's speed and can immobilize on a critical effect; leaves sticky residue for several minutes.
MA

Marigold Voss

HumanAlchemistLvl 3

Shop Atmosphere

The shop smells of oil, warm metal, and honeyed tea. Shelves are a cluttered ballet of brass cogs, glass jars of odd powders, and labeled vials. A tired clockwork cat naps on a workbench and occasionally ticks when it dreams. The owner prefers to barter odd favors for discounts and keeps a chalkboard of 'latest bargains' that changes when the steam whistle blows. Visitors are greeted with a polite bow and a mechanical cuckoo that announces the hour.
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