Val's General Store

Est. 2025 Human Ranger

Val's General Store

Val hums an old traveling tune while she works and keeps a carved wooden hawk behind the counter. She offers a free cup of nettle tea to travelers who tell a go...

VA

Shopkeeper

Valerie "Val" Harrow, a Human Ranger (Lvl 3)

Keeper's Species

Human

21 Misc3 Potions3 Weapons2 ArmorEst. 453 gp

Shop Inventory

(29)
Miscellaneous21

A well-made leather backpack with several compartments and a sling strap. Water-resistant treated hide.

Thick wool bedroll suitable for rough camps.

Sturdy waterskin; keeps water cool and resists seepage.

Salted meat, hard biscuits, and dried fruit. Durable and filling.

Ten torches made from treated resin and cloth; burn about 1 hour each.

Flint, steel, and char cloth in a small box for starting fires.

Bandages, salves, splints and tools sufficient for treating wounds in the field.

Grants Healer's Kit use as per D&D 5e rules (stabilize, and healer feature if applicable).

Twenty iron-tipped arrows with feather fletching.

Thick wool cloak with a deep hood. Useful against wind, rain, and eyes.

Gives advantage on Stealth checks in bad weather when hood is up (DM discretion).

Basic tumbler lock suitable for chests and doors of modest quality.

Sturdy hempen rope able to hold most human loads.

Brass hooded lantern that burns for up to 6 hours on a pint of oil.

A useful prying tool, good for doors, crates, and removing nails.

Basic rod, line, hooks, sinkers and a small net. Good for supplementing rations.

Crude but effective herbal treatments for bruises, minor infections and swelling.

Gives advantage on Medicine checks to treat non-magical afflictions.

A roughly scribed scroll that lets the user cast Alarm once. Val acquired from a traveling scribe.

Single-use spell scroll of Alarm (1st-level).

A practical map showing local roads, rivers, settlements and a few landmarks.

A small set of picks and tension wrenches in a leather roll.

Simple candles that burn about 30 minutes each.

A small glass vial of scented oil. Popular with travelers and townsfolk.

Val or her apprentice can repair common gear, patch leather, and fit locks.

Potions3

A small crystal vial of red liquid that glows faintly. Heals the imbiber.

Heal 2 HPHeals HP when consumed.

A pungent vial that helps counteract poisons when administered.

Gives advantage on saving throw against poison for 1 minute.

A viscous blue potion that slicks the skin and steadies the grip when drunk.

Grants advantage on Athletics checks to climb and allows climbing speed equal to walking speed for 1 hour.
Weapons3

A reliable shortsword with a leather-wrapped hilt and a keen edge.

A handcrafted longbow with slight flex and a long draw — favored by rangers.

Range 150/600 ft. Comes strung with spare string.

A standard dagger with a thin silver overlay along the blade. Useful against certain creatures.

Counts as silvered weapon for creatures vulnerable to non-iron weapons.
Armor2

Round wooden shield with iron rim and leather grip.

AC +2

Studded leather fitted to size. Good mobility and protection.

AC +12
VA

Valerie "Val" Harrow

HumanRangerLvl 3

Shop Atmosphere

Val hums an old traveling tune while she works and keeps a carved wooden hawk behind the counter. She offers a free cup of nettle tea to travelers who tell a good tale; she's protective of locals and will refuse to sell lockpicks or questionable items to someone she suspects of ill intent unless persuaded.
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