Veld's Fortified Ward

Est. 2025 Human Fighter

Veld's Fortified Ward

Harron insists on inspecting every weapon brought in for trade or repair — he believes a weapon tells its owner's story. He keeps a ledger of names/marks of cus...

HA

Shopkeeper

Harron Veld, a Human Fighter (Lvl 6)

Keeper's Species

Human

5 Weapons5 Armor8 Misc2 PotionsEst. 1.3k gp

Shop Inventory

(20)
Weapons5

A well-balanced steel longsword, keenly honed and weighted for battlefield use. Common among city guards and mercenaries.

Masterwork quality: grants advantage on minor maintenance checks (DM adjudication); no mechanical bonus to attack in RAW.

A stout warhammer with a reinforced haft and slight counterweight — favored by brawny fighters and militia leaders.

Reinforced haft reduces chance of breakage; treated as durable (flavor only).

Lightweight shortbow made from hickory; balanced draw for hunters and skirmishers.

Range 80/320 ft (standard shortbow).

Three balanced throwing axes with leather grips; intended for skirmishers and hunters.

Light property on each; comes in a small carrier.

A tough leather sling with ten smooth lead bullets.

Range 30/120 ft.
Armor5

A solid steel heater shield with scuffed heraldry of a now-defunct mercenary company.

AC +2

Half plate armor in good condition; dented in places but expertly repaired. Provides strong protection for seasoned adventurers.

AC +15Disadvantage on Stealth checks (as standard half-plate).

Padded leather reinforced with metal studs — a good balance of mobility and protection for scouts and rogues.

AC +12No Stealth disadvantage.

A small, round buckler with a reinforced rim — useful for parrying and close-quarters combat.

AC +1Grants +1 to AC as a shield (counts as shield for rules).

A polished steel breastplate offering good protection while allowing mobility.

AC +14No disadvantage on Stealth (as per standard breastplate).
Miscellaneous8

A simple quiver stocked with 20 iron-tipped arrows.

A small leather pouch holding ten metal caltrops to slow pursuers.

Caltrops create difficult terrain for creatures moving through them (flavor/DM ruling).

Bandages, salves, splints and herbal poultices for field care.

Contains 10 uses of basic stabilizing care (stabilize without a Medicine check per DM).

A sturdy oak haft suitable for spear heads, glaive blades, or custom weapon crafting.

DM may allow crafting into custom weapons with smithing work.

Small stones that produce a brief puff of dark smoke when crushed — useful for cover or signaling.

Creates light obscurement for rounds when used (DM adjudicates exact effect).

A heavy wool cloak for travelers; resists chill and light rain.

Provides no mechanical protection but grants comfort and concealment in bad weather.

A small reinforced trunk with a simple lock — good for storing weapons and valuables.

Lock is basic (DC low to pick); Harron offers stronger locks for 10 gp.

A small vial of oil to treat blades and armor. Keeps metal from rusting and reduces friction.

When applied, grants advantage on a single attack check to overcome a stuck mechanism or break free of rust (flavor/DM ruling).
Potions2

A vial of red liquid that restores vigor when consumed.

Heal 2 HPRestores HP when drunk (standard D&D 5e common potion approximation).

A bitter vial that grants advantage on saving throws against poison for 1 hour.

Gives advantage on saving throws vs. poison for 1 hour.
HA

Harron Veld

HumanFighterLvl 6

Shop Atmosphere

Harron insists on inspecting every weapon brought in for trade or repair — he believes a weapon tells its owner's story. He keeps a ledger of names/marks of customers and will occasionally offer a trade-in deal if he recognizes the mark. Speaks in measured, soldierly tones and hums an old march while working; offers free tea to customers who bring a tale of a recent fight.
Visual sheet

Turn Veld's Fortified Ward into a sheet

A high-res, share-ready sheet you can post or print.