Ironshod & Halbrand's Clockwork Forge

Est. 2025 Dwarf Fighter (Battle Smith-savvy blacksmith)

Ironshod & Halbrand's Clockwork Forge

The forge sings. Travis bangs a rhythmic hammer tune that the customers swear keeps the metal honest; his beard is braided with copper wire that sometimes spark...

TR

Shopkeeper

Travis Ironshod, a Dwarf Fighter (Battle Smith-savvy blacksmith) (Lvl 10)

Keeper's Species

Dwarf

4 Weapons8 Misc5 Armor1 PotionsEst. 93.4k gp

Shop Inventory

(18)
Weapons4

Heavy, perfectly balanced axe with a hammered runic edge. Dwarven inlay steadies the swing.

Atk When you score a critical hit, crackling sparks erupt; creatures within 5 ft make Con save or are stunned until the end of their next turn (once/short rest).

A compact crossbow with brass-lined gears and a wind-up cylinder that holds 5 bolts at once.

Can fire 5 bolts in rapid succession before reloading (use the normal attack rules for multiple shots). Wind-up lasts 1 minute. Vulnerable to water submersion if not sealed.

A long, thin blade with etched lightning motifs. Tempered with arcane salts beneath the forge-lamps.

Atk On a hit, deals an extra lightning damage. Once per long rest, the wielder may cast Lightning Bolt (as 3rd-level) centered on a line from them (Concentration not required by blade).

A stout hammer with a gyroscopic counterweight in the haft to steady blows.

Atk On a hit, can expend a special charge to knock the target prone ( Str save). 3 charges; regains charges at dawn.
Miscellaneous8

A pair of reinforced gauntlets with tiny steam pistons that multiply a wearer's melee force.

AC +1Once per short rest, activate to add +2 force damage to one melee attack and grant +2 on a Strength (Athletics) check for grappling or shoving.

A hand-held launcher using compressed steam to fire a grappling hook with a thin steel line.

Fires up to 80 ft, can support up to 800 lbs; requires a short rest to repressurize after 3 launches.

A set of hardened tools, precision hammers, tongs, and small files; perfect for repairs and crafting.

A tiny brass-finned automaton that records sound for 10 minutes and returns to its loader on command.

Records audio and plays back once; can be set to replay on a timer. Fragile: 1 hp and AC 10.

A mixed pack of steel crossbow bolts and short grappling shots; basic but reliable.

A leather roll of fine tools, oil vials, gear teeth, spring replacements and emergency plates.

Grants advantage on a single tool check to repair a clockwork device or restore up to HP to a construct/automatons (DM fiat).

A small, worn brass boiler with tubes to power gadgets and gauntlets; vents when pressured.

Provides steady power to steam-assist gear for 8 hours. Can be vented to create a 10 ft cone of scalding steam once per day ( fire per 5 ft, save for half).

Whetstones (1 sp), spare springs (2 sp), screw kits (1 sp), polish (5 sp), leather patches (2 sp), small clockwork bits (1 gp each).

Armor5

Heavy plate reworked for a shorter, broader frame; comfortable and well-ventilated with clockwork joints.

AC +1Grants advantage on saves vs. being knocked prone. Joints include small gears that reduce wearer’s movement penalty by 5 ft (if your DM uses such rules).

Small round shield with a spring-loaded rim that snaps out to deflect incoming blows.

AC +2Once per short rest, when you would take damage from a single attack, reduce that damage by (mechanical shielding disperses impact).

A light chain shirt with small rune-plates stitched into the mail to ward against cuts.

AC +1Grants resistance to slashing damage once per long rest for up to 1 minute.

A heavy shield with a swirling storm motif; its face hums faintly when lightning is near.

AC +2Grants +2 to AC while wielded. Once per long rest, cast thunderwave (as a 2nd-level) centered on you when you use the shield to shove or block.

A shimmering chain shirt woven from treated mithral links—light, strong, and resistant to rust.

AC +1Unencumbering: Does not impose disadvantage on Stealth checks. Wearing this in combination with certain steam-gear requires halbrand adding insulating pads (+50 gp).
Potions1

A glass vial filled with viscous, warm red salve made from alpine herbs and alchemical enamel.

Heal 4 HPRestores HP (standard Potion of Greater Healing).
TR

Travis Ironshod

DwarfFighter (Battle Smith-savvy blacksmith)Lvl 10

Shop Atmosphere

The forge sings. Travis bangs a rhythmic hammer tune that the customers swear keeps the metal honest; his beard is braided with copper wire that sometimes sparks. Halbrand, a lean dwarf with goggles perpetually pushed onto his forehead, tinks behind a partition—his contraptions hiss and chirp: expect a clockwork sparrow to fly past the ceiling. The shop smells of hot oil, coal, and pine resin; Halbrand will repair clockwork for half-price if you bring him a pint of ale. Haggling is encouraged; Travis values trade stories and a good fight tale as much as coin.
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