Sylri's Silk & Sigils

Est. 2025 Gwerwyn (fox-folk) Wizard (School of Enchantment)

Sylri's Silk & Sigils

Sylri greets customers with an elaborate curtsey that becomes a quick bow if coins are seen; she collects tiny trinkets shaped like tails (traded for discounts)...

SY

Shopkeeper

Sylri Thistlemask, a Gwerwyn (fox-folk) Wizard (School of Enchantment) (Lvl 14)

Keeper's Species

Gwerwyn (fox-folk)

3 Potions12 Misc2 Weapons2 ArmorEst. 97.9k gp

Shop Inventory

(19)
Potions3

A vial of shimmering rosy liquid that mends grievous wounds when drunk.

Heal 4 HPHeals HP (standard D&D 5e greater healing).

A deep-crimson elixir that sews flesh and spirit with vigorous magic.

Heal 8 HPHeals HP (superior healing).

A translucent syrup that helps the drinker speak and understand any language for a short while.

Grants the effects of the Tongues spell for 1 hour.
Miscellaneous12

A parchment inscribed with a flawless warding formula. Casts wall of force once when read.

Allows the casting of Wall of Force (no save required to create) once.

A band of pale mithral that can hold spells placed into it for later casting.

Can store up to 5 levels worth of spells. Spells are cast later without using the wearer's spell slots. Requires attunement.

Light boots that make the wearer fleet of foot and capable of astonishing leaps.

Wearer's walking speed becomes at least 30 ft, jumping distances doubled. No fall damage from a fall of 20 feet or less when activated. Requires attunement.

A pouch of silvery dust; when thrown, it grants invisibility to those covered for a short time.

Covers a number of creatures up to the dust's capacity (as per DMG rules). Grants invisibility for minutes or until an attack is made. Single pouch contains several uses.

A warm, oblong amulet that anchors the wearer's vitality.

Sets the wearer's Constitution score to 19 while worn. Requires attunement.

A soft leather sack with more space inside than its outside suggests.

Contains up to 500 lb, not exceeding 64 cu ft. If placed inside a portable hole, catastrophic results may occur.

A small kit containing commonly used arcane components: powdered mica, a pinch of salt, iron filings, a length of silk thread, and a vial of lamp oil.

A parchment rune that unleashes a classic conflagration when activated.

Casts Fireball (3rd-level). If read by a non-spellcaster, the scroll shimmers and is unusable.

A feathered quill that writes on its own at the user's whispered command.

Can record up to an hour of spoken words per day and transcribe them into written text as the owner instructs.

A small brass lantern filled with pale, cold blue flame that reveals illusions and fae glamour.

Emits light like a hooded lantern. Creatures and effects created or altered by illusion magic are revealed (advantage on checks to discern illusions while lit). Lasts 8 hours per day. Recharges at dusk.

A stylish felt cap that lets the wearer mold a new visage at will.

Allows casting Disguise Self at will. No attunement required.

A heavy scroll of tightly woven sigils enabling short- or long-distance planar movement—dangerous if used without a lockword.

Casts Teleport (7th-level). The scroll contains the caster-side casting; destination reliability depends on DM roll if used for an unfamiliar place.
Weapons2

A slender wand capped with a fox-shaped ruby that grants cunning illusions and a touch of misdirection.

Atk 3 charges. Spend 1 to cast Disguise Self, 2 to cast Mirror Image, 3 to cast Major Image. Regains charges each dawn. If all charges used, roll a d20; on a 1 the wand's gem dims and requires a day of attunement ritual to recharge permanently.

A varnished staff topped with an amber fox figure that channels enchantment magic.

Atk 10 charges. Spend charges to cast Charm Person, Suggestion, Charm Monster (cost varies). Regains charges daily at dawn. If reduced to 0 charges, roll a d20—on a 1 the staff becomes inert until reenchanted.
Armor2

A soft cloak woven with shifting threads that obscure the wearer and steady perception against detection.

Advantage on Dexterity (Stealth) checks; creatures trying to spot you have disadvantage if you stay motionless. Requires attunement.

A lightweight cloak embroidered with fox sigils that grants a modest edge to charm and stealth.

AC +1Grants a bonus to AC while worn and +1 to Charisma (Persuasion) checks once per short rest as a glancing charm.
SY

Sylri Thistlemask

Gwerwyn (fox-folk)Wizard (School of Enchantment)Lvl 14

Shop Atmosphere

Sylri greets customers with an elaborate curtsey that becomes a quick bow if coins are seen; she collects tiny trinkets shaped like tails (traded for discounts). She speaks in a soft, lilting voice and occasionally leaves a single fox whisker as a token of good faith in the package. She won't sell teleportation magic to those she suspects to be undead or hostile and keeps a hidden ledger of frequent buyers' true names enchanted to reveal their first lie.
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