The Salty Bolt Armory

Est. 2026 Human Artificer

The Salty Bolt Armory

A gull nests above the door and the air always smells of tar and old gun oil. The shop's sign is a battered cannonball with a brass bolt driven through it. The ...

MA

Shopkeeper

Maris Cala, a Human Artificer (Lvl 6)

Keeper's Species

Human

9 Weapons1 Misc4 Misc1 ArmorEst. 1.3k gp

Shop Inventory

(15)
Weapons9

A well-made longsword forged from recycled ship iron. Balanced for both cut and thrust.

A short, nimble blade favored by sailors and scouts for close work aboard deck.

A sharp dagger with a brass hilt and a ring for securing to a belt.

A stout light crossbow, reinforced with braided hemp and bronze fittings for sea spray.

A compact shortbow whose limbs have been sealed against salt; favored by dock rangers.

A small, balanced handaxe useful both as tool and weapon aboard ship.

A spear with a blued-steel head and a shaft bound with tarred rope to resist rot.

A single-shot flintlock pistol in a brass-bound stock. Smoky blast, loud report; excellent for one decisive shot.

A cutlass etched with spirals of salt and treated with a minor ward. The edge seems keener after a storm.

Atk +1 to attack and damage. The blade does not suffer rust or pitting from seawater.
Miscellaneous1

A small leather-wrapped pouch containing 20 lead bullets.

Miscellaneous4

A powder flask filled with black powder sufficient for about ten shots. Sealed and corked.

A common whetstone. Regular sharpening keeps metal from pitting in the salt air.

A small alchemical cartridge sealed with a blue resin. It crackles faintly when shaken.

When fired, adds + lightning damage to the attack. Consumed on use.

A musket ball mold and bullet-casting kit. Useful for making basic ammunition from lead and a heat source.

Armor1

A round iron-faced shield reinforced for boarding actions and heavy weather.

AC +2
MA

Maris Cala

HumanArtificerLvl 6

Shop Atmosphere

A gull nests above the door and the air always smells of tar and old gun oil. The shop's sign is a battered cannonball with a brass bolt driven through it. The owner hums sea shanties while working and keeps a ledger that lists a 'favored customer' discount for sailors who bring starfish charms. Repairs are charged separately; if you leave a weapon for two weeks, Maris carves a tiny wave on the hilt.
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